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Ginni has Published 1522 Articles

Ginni
1K+ Views
A branch in a computer program is an instruction that communicates a device to start implementing several instructions instead of easily performing the instructions in order. In high-level languages, these are defined as flow control phases and are established into the language. The figure shows an overview of branch detection ... Read More

Ginni
535 Views
Branch processing has two methods, such as the layout of branch processing and its microarchitectural implementation of branch processing, as shown in the figure. Branch processing consists of three major subtasks such as the detecting branches, handling unresolved conditional branches, and accessing the branch target path.The first aspect is branch ... Read More

Ginni
276 Views
There are two possible ways of extending the basic concepts such as increasing the multiplicity of delay slots or introduce annulment of instruction in the delay slot. Most architecture provides one delay slot only. Few architectures are offering multiple delay slots, such as the MIPS-X.The other possibility to fill more ... Read More

Ginni
9K+ Views
When branches are processed by a pipeline simply, after each taken branch, at least one cycle remains unutilized. This is because of the assembly line-like apathy of pipelining. Instruction slots following branches are known as branch delay slots.Delay slots can also appear following load instructions; these are defined load delay ... Read More

Ginni
5K+ Views
Processors use a large variety of approaches and techniques for branch handling. Three methods give an increase to the basic methods of in-branch handling. These are as follows −whether branch delay slots are usedhow unresolved conditional branches are handledwhether the architecture provides represents to prevent conditional branches.The fundamental approaches to ... Read More

Ginni
615 Views
It can evaluate and compare different branch processing techniques, it can require a performance measure. Let us consider the execution of a branch instruction in a four-stage pipeline as shown in the figure. If the branch is processed straightforwardly, the branch target address (BTA) will be computed in cycle ti+3.Then ... Read More

Ginni
3K+ Views
Pipelining is a very effective method for speeding up instruction execution along a sequential path. But if a branch introduces the pipeline and disorganizes the sequential processing, the implementation of the pipeline will be seriously disrupted unless appropriate methods are used.It can indicate the problems that generate branches in pipelines. ... Read More

Ginni
428 Views
Conditional branch instructions are used mainly in two situations. Most frequently they are employed to check the result of instruction for a specified condition, such as whether the result equals 0, if it is negative, and so on.If the specified condition is met, control is transferred to a given location ... Read More

Ginni
7K+ Views
A branch in a computer program is an instruction that communicates a device to start implementing several instructions instead of simply performing the instructions in order. In high-level languages, these are defined as flow control phases and are established into the language. In assembly programming, branch instructions are established into ... Read More

Ginni
349 Views
The design space of instruction dispatch is complex. In some respects, it resembles that of instruction issue but it has two additional aspects, as shown in the figure.Dispatch Policy − The dispatch policy can be considered as a scheduling policy consisting of the components as −Selection Rule − The selection ... Read More