Flex - Fade Effect



Introduction

The Fade effect animates the alpha property of a component. If played on an object having visible property as false, and set to animate alpha from zero to a nonzero value, it will set object visible to true as a side-effect of fading it in.

Class Declaration

Following is the declaration for spark.effects.Fade class −

public class Fade
   extends Animate

Public Properties

Sr.No Property & Description
1

alphaFrom : Number

Initial value of the alpha property, between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.

2

alphaTo : Number

Final value of the alpha property, between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.

Public Methods

Sr.No Method & Description
1

Fade(target:Object = null)

Constructor.

Methods Inherited

This class inherits methods from the following classes −

  • spark.effects.Animate
  • mx.effects.Effect
  • flash.events.EventDispatcher
  • Object

Flex Fade Effect Example

Let us follow the following steps to check usage of Fade Effect in a Flex application by creating a test application −

Step Description
1 Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in the Flex - Create Application chapter.
2 Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged.
3 Compile and run the application to make sure business logic is working as per the requirements.

Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.

<?xml version = "1.0" encoding = "utf-8"?>
<s:Application xmlns:fx = "http://ns.adobe.com/mxml/2009"
   xmlns:s = "library://ns.adobe.com/flex/spark"
   xmlns:mx = "library://ns.adobe.com/flex/mx
   width = "100%" height = "100%" minWidth = "500" minHeight = "500">
   
   <fx:Style source = "/com/tutorialspoint/client/Style.css" />
   <fx:Script>
      <![CDATA[
         protected function btnFadeIn_clickHandler
            (event:MouseEvent):void {
            fadeIn.play();
         }
         protected function btnFadeOut_clickHandler
            (event:MouseEvent):void {
            fadeOut.play();
         }
      ]]>
   </fx:Script>
   
   <fx:Declarations>
      <s:Fade id = "fadeIn" duration = "2000" target = "{imageFlex}" 
         alphaFrom = "0" alphaTo = "1" />
      <s:Fade id = "fadeOut" duration = "2000" target = "{imageFlex}" 
         alphaFrom = "1" alphaTo = "0" />		   
   </fx:Declarations>
   
   <s:BorderContainer width = "630" height = "480" id = "mainContainer" 
      styleName = "container">
      <s:VGroup width = "100%" height = "100%" gap = "50" 
         horizontalAlign = "center" verticalAlign = "middle">
         <s:Label id = "lblHeader" text = "Effects Demonstration" 
            fontSize = "40" color = "0x777777" styleName = "heading" />
         
         <s:Panel id = "fadePanel" title = "Using Fade Effect" 
            width = "500" height = "300" includeInLayout = "true" visible = "true">
            <s:layout>
               <s:VerticalLayout  gap = "10" verticalAlign = "middle" 
                  horizontalAlign = "center" />
            </s:layout>			
            
            <s:Image id = "imageFlex" 
               source = "http://www.tutorialspoint.com/images/flex-mini.png" />
            
            <s:HGroup>						
               <s:Button id = "btnFadeOut" label = "Fade Out" 
                  click = "btnFadeOut_clickHandler(event)" />
               <s:Button id = "btnFadeIn" label = "Fade In" 
                  click = "btnFadeIn_clickHandler(event)" />
            </s:HGroup>
          </s:Panel>
       </s:VGroup>	 
    </s:BorderContainer>	
</s:Application>

Once you are ready with all the changes done, let us compile and run the application in normal mode as we did in Flex - Create Application chapter. If everything is fine with your application, it will produce the following result: [ Try it online ]

Flex Fade Effect
flex_visual_effects.htm
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