Flex - Event Handling

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Flex uses concept of event to pass data from one object to another depend upon the state or user interaction within the application.

ActionScript has a generic Event class which defines much of the functionality needed to work with events. Every time an event occurs within a Flex application, three types of objects from the Event class hierarchy are created.

Event has the following three key properties

PropertyDescription
typetype states about what kind of event just happened. This may be click, initialize, mouseover, change, etc. The actual values will be represented by constants like MouseEvent.CLICK.
targetThe target property of Event is an object reference to the component that generated the event.If you click a Button with an id of clickMeButton, the target of that click event will be clickMeButton
currentTargetThe currentTarget property varies container hierarchy. It mainly deals with flow of events.

Event Flow Phases

An event goes through three phases looking for event handlers.

PhaseDescription
CaptureIn the capture phase the program will start looking for event handlers from the outside (or top) parent to the innermost one. The capture phase stops at the parent of the object that triggered the event.
TargetIn the target phase ,the component that triggered the event, is checked for an event handler.
BubbleThe Bubble phase is reverse of capture phase, working back through the structure, from the target component's parent on up.

Consider the following application code

<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" 
   xmlns:s="library://ns.adobe.com/flex/spark" 
   xmlns:mx="library://ns.adobe.com/flex/mx"
   width="100%" height="100%"
   minWidth="500" minHeight="500" >
   <s:Panel>
      <s:Button id="clickMeButton" label="Click Me!" click="doAction( );"/>
   </s:Panel>   
</s:Application>

When the user clicks the Button, he or she has also clicked the Panel and the Application.The event goes through three phases looking for event-handler assignments.

Flex event phases

Let us follow the following steps to test event handing in a Flex application:

StepDescription
1Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in the Flex - Create Application chapter.
2Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged.
3Compile and run the application to make sure business logic is working as per the requirements.

Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.

<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
   xmlns:s="library://ns.adobe.com/flex/spark"
   xmlns:mx="library://ns.adobe.com/flex/mx"
   width="100%" height="100%" minWidth="500" minHeight="500"
   >
   <fx:Style source="/com/tutorialspoint/client/Style.css"/>
   <fx:Script>
      <![CDATA[
         protected function reportEvent(event:MouseEvent):void
         {
            var target:String = event.target.id;
            var currentTarget:String = event.target.id;
            var eventPhase: String;

            if(event.target is Button){
               var button:Button = event.target as Button;
               target = button.label + " Button";
            } else if(event.target is HGroup){
               var hGroup:HGroup = event.target as HGroup;
               target = hGroup.id + " HGroup";
            }else if(event.target is Panel){
               var panel:Panel = event.target as Panel;
               target = panel.id + " Panel";
            }

            if(event.currentTarget is Button){
               var button1:Button = event.currentTarget as Button;
               currentTarget = button1.label + " Button";
            }else if(event.currentTarget is HGroup){
               var hGroup1:HGroup = event.currentTarget as HGroup;
               currentTarget = hGroup1.id + " HGroup";
            }else if(event.currentTarget is Panel){
               var panel1:Panel = event.currentTarget as Panel;
               currentTarget = panel1.id + " Panel";
            }

            var eventPhaseInt:uint = event.eventPhase;

            if(eventPhaseInt == EventPhase.AT_TARGET){      
               eventPhase = "Target";
            } else if(eventPhaseInt == EventPhase.BUBBLING_PHASE){
               eventPhase = "Bubbling";
            }else if(eventPhaseInt == EventPhase.CAPTURING_PHASE){
               eventPhase = "Capturing";
            }
            
            reports.text += " Target: " + target + "\n currentTarget: " +
            currentTarget + "\n Phase: " + eventPhase + "\n----------\n";				
         }
      ]]>
   </fx:Script>
   <s:BorderContainer width="630" height="480" id="mainContainer" 
      styleName="container">
      <s:VGroup width="100%" height="100%" gap="10" 
         horizontalAlign="center" verticalAlign="middle">
         <s:Label id="lblHeader" text="Event Handling Demonstration" 
            fontSize="40" color="0x777777" styleName="heading"/>
         <s:Panel id="parentPanel" title="Main Parent" 
            click="reportEvent(event)" width="500" 
            height="100" includeInLayout="true" visible="true">
            <s:layout>
               <s:VerticalLayout  gap="10" 
                  verticalAlign="middle" horizontalAlign="center"/>
            </s:layout>						
            <s:HGroup id="mainHGroup" click="reportEvent(event)">
               <s:Button label="Click Me" 
                  click="reportEvent(event)"/>
            </s:HGroup>						
         </s:Panel>	
         <s:Panel id="reportPanel" 
            title="Events" width="500" height="230">
            <mx:Text id="reports" />				
         </s:Panel>
      </s:VGroup>	 
   </s:BorderContainer>	
</s:Application>

Once you are ready with all the changes done, let us compile and run the application in normal mode as we did in Flex - Create Application chapter. If everything is fine with your application, this will produce following result: [ Try it online ]

Flex Event Handling

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