- DirectX Tutorial
- DirectX - Home
- 3D MATHS
- 3D Maths - Vector Algebra
- 3D Maths - Matrix Algebra
- 3D Maths - Transformations
- 3D Maths - DirectX Math
- DIRECTX
- DirectX - Overview
- DirectX - Installation
- DirectX - Components
- DirectX - Tools
- DirectX - Creating App
- DirectX - Window Events
- DirectX - App Lifecycle
- DirectX - Direct3D Initialization
- DirectX - First HLSL
- DirectX - Graphics Pipeline
- DirectX - Buffers
- DirectX - 3D Transformation
- DirectX - Drawing
- DirectX - Rendering
- DirectX - Modeling
- DirectX - Lighting
- DirectX - Texturing
- DirectX - Multi Texturing
- DirectX - Blending
- DirectX - Picking
- DirectX - Stenciling
- DirectX - First Shader
- DirectX - Pixel Shader
- DirectX - Geometry Shaders
- DirectX - Compute Shaders
- DirectX - Shader Effects
- DirectX - Quaternion
- DirectX Resources
- DirectX - Quick Guide
- DirectX - Useful Resources
- DirectX - Discussion
DirectX Tutorial
Microsoft DirectX is considered as a collection of application programming interfaces (APIs) for managing tasks related to multimedia, especially with respect to game programming and video which are designed on Microsoft platforms. Direct3D which is a renowned product of DirectX is also used by other software applications for visualization and graphics tasks such as CAD/CAM engineering.
Audience
This tutorial has been prepared for developers and programmers in multimedia industry who are interested to pursue their career in DirectX.
Prerequisites
Before proceeding with this tutorial, it is expected that reader should have knowledge of multimedia, graphics and game programming basics. This includes mathematical foundations as well.
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