Flex - Move3D Effect
Introduction
The Move3D class moves a target object in the x, y, and z dimensions. The x, y, and z property specifications of the Move3D effect specify the change in x, y, and z that should occur to the transform center around which the overall transform effect occurs.
Class declaration
Following is the declaration for spark.effects.Move3D class:
public class Move3D extends AnimateTransform3D
Public properties
| S.N. | Property & Description |
|---|---|
| 1 | xBy : Number Number of pixels by which to modify the x position of the target. |
| 2 | xFrom : Number Initial x position of the target, in pixels. |
| 3 | xTo : Number Final x, in pixels. |
| 4 | yBy : Number Number of pixels by which to modify the y position of the target. |
| 5 | yFrom : Number Initial y position of the target, in pixels. |
| 6 | yTo : Number Final y position of the target, in pixels. |
| 7 | zBy : Number Number of pixels by which to modify the z position of the target. |
| 8 | zFrom : Number Initial z position of the target. |
| 9 | zTo : Number Final z position of the target. |
Public methods
| S.N. | Method & Description |
|---|---|
| 1 | Move3D(target:Object = null) Constructor. |
Methods inherited
This class inherits methods from the following classes:
spark.effects.AnimateTransform3D
spark.effects.AnimateTransform
spark.effects.Animate
mx.effects.Effect
flash.events.EventDispatcher
Object
Flex Move3D Effect Example
Let us follow the following steps to check usage of Move3D Effect in a Flex application by creating a test application:
| Step | Description |
|---|---|
| 1 | Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in the Flex - Create Application chapter. |
| 2 | Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged. |
| 3 | Compile and run the application to make sure business logic is working as per the requirements. |
Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%" height="100%" minWidth="500" minHeight="500"
>
<fx:Style source="/com/tutorialspoint/client/Style.css"/>
<fx:Script>
<![CDATA[
private function applyMoveProperties():void {
moveEffect.play();
}
]]>
</fx:Script>
<fx:Declarations>
<s:Move3D id="moveEffect" target="{imageFlex}"
xFrom="{imageFlex.x}" xBy="{Number(moveX.text)}"
yFrom="{imageFlex.y}" yBy="{Number(moveY.text)}"
zFrom="{imageFlex.z}" zBy="{Number(moveZ.text)}" />
</fx:Declarations>
<s:BorderContainer width="630" height="480" id="mainContainer"
styleName="container">
<s:VGroup width="100%" height="100%" gap="50"
horizontalAlign="center" verticalAlign="middle">
<s:Label id="lblHeader" text="Effects Demonstration"
fontSize="40" color="0x777777" styleName="heading"/>
<s:Panel id="move3DPanel" title="Using Move3D Effect"
width="500" height="300">
<s:layout>
<s:HorizontalLayout gap="10" verticalAlign="middle"
horizontalAlign="center"/>
</s:layout>
<s:VGroup top="10" left="15">
<s:HGroup verticalAlign="middle">
<s:Label text="Move By X:" width="70"/>
<s:TextInput id="moveX" text="50" width="50"/>
</s:HGroup>
<s:HGroup verticalAlign="middle">
<s:Label text="Move By Y:" width="70"/>
<s:TextInput id="moveY" text="50" width="50"/>
</s:HGroup>
<s:HGroup verticalAlign="middle">
<s:Label text="Move By Z:" width="70"/>
<s:TextInput id="moveZ" text="50" width="50"/>
</s:HGroup>
<s:Button label="Apply Properties"
click="applyMoveProperties()"/>
</s:VGroup>
<s:Image id="imageFlex"
source="http://www.tutorialspoint.com/images/flex-mini.png"/>
</s:Panel>
</s:VGroup>
</s:BorderContainer>
</s:Application>
Once you are ready with all the changes done, let us compile and run the application in normal mode as we did in Flex - Create Application chapter. If everything is fine with your application, this will produce following result: [ Try it online ]