In this class, we will cover how to animate a run cycle for a video game. The course will cover blocking poses, splining, and polishing your run.
There will be helpful tips along the way and scripts that you can use to make your workflow more efficient.
So what are you waiting for, join me in class one of this Video Games Series of creating an in-game run cycle?
In this course you will learn about:
Introduction To The Class
Introduction to the run
Useful Shortcut Script
The Importance of Matching End Tangents In The Graph Editor For Cycles
First Pass Blocking The Run
Second Pass Splining
Polishing
Conclusion
This course will show how to create a vanilla run cycle that can be edited to suit your character. The basic body mechanics will be taught to lay down a strong foundation. This is key to starting any animation project.
This course is part one of a seven-series course. Other courses will teach how to create idle, walks, jumps, combos, take hits and combat idle.
All these courses are part of the Video Games Animation course. OPI will be teaching animation the way it's done within the games industry as he is also a working professional animator.
Learn to use useful shortcut scripts
Learn to block out poses
Learn how to come out of blocking and cleaning up your animation
Learn how to polish your animation to the next level
Maya or any other 3D package