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Found 155 Articles for JavaFX
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This drawing mode property defines/specifies the mode used to draw the 3D shape. You can set the value to the draw mode property of a 3d object using the setDrawMode() method (Shape class).JavaFX supports two kinds of draw modes represented by constants of the Enum named DrawMode − FILL and LINE.Exampleimport javafx.application.Application; import javafx.scene.Group; import javafx.scene.PerspectiveCamera; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.stage.Stage; import javafx.scene.shape.DrawMode; import javafx.scene.shape.Sphere; import javafx.scene.text.Font; import javafx.scene.text.FontPosture; import javafx.scene.text.FontWeight; import javafx.scene.text.Text; public class DrawModeProperty extends Application { public void start(Stage stage) { //Drawing a Sphere Sphere sphere1 = new Sphere(100); ... Read More
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In general, culling is the removal of improperly oriented parts of a shape (which are not visible in the view area).You can set the value to the cull face property of a 3d object using the setCullFace() method (Shape class).JavaFX supports three kinds of cull face types represented by three constants of the Enum named CullFace namely, NONE, FRONT, BACK.Exampleimport javafx.application.Application; import javafx.scene.Group; import javafx.scene.PerspectiveCamera; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.stage.Stage; import javafx.scene.shape.Box; import javafx.scene.shape.CullFace; import javafx.scene.text.Font; import javafx.scene.text.FontPosture; import javafx.scene.text.FontWeight; import javafx.scene.text.Text; public class CullFaceProperty extends Application { public void start(Stage stage) { //Drawing a ... Read More
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A cylinder is a closed solid that has two parallel (mostly circular) bases connected by a curved surface. In JavaFX a box is represented by the javafx.scene.shape.Cylinder class. This class contains 2 properties they are −height − This property represents the height of the cylinder, you can set the value to this property using the setHeight() method.radius − This property represents the radius of the cylinder, you can set the value to this property using the setRadius() method.To create a 3D Box you need to −Instantiate this class.Set the required properties using the setter methods or, bypassing them as arguments ... Read More
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A sphere is defined as the set of points that are all at the same distance r from a given point in a 3D space. This distance r is the radius of the sphere and the given point is the center of the sphere.In JavaFX, a sphere is represented by the javafx.scene.shape.Sphere class. This class contains a property named radius. This property represents the radius of the cylinder, you can set the value to this property using the setRadius() method.To create a 3D Box you need to −Instantiate this class.Set the required properties using the setter methods or, bypassing them ... Read More
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A box is a three-dimensional shape with a length (depth), width, and a height. In JavaFX a box is represented by the javafx.scene.shape.Box class. This class contains 3 properties they are −depth − This property represents depth of the box, you can set value to this property using the setDepth() method.height − This property represents the height of the box, you can set value to this property using the setHeight() method.width − This property represents the width of the box, you can set value to this property using the setWidth() method.To create a 3D Box you need to −Instantiate this ... Read More
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Following are the various properties of 3D objects −Cull Face − In general, culling is the removal of improperly oriented parts of a shape (which are not visible in the view area).You can set the value to the cull face property of a 3d object using the setCullFace() method (Shape class).JavaFX supports three kinds of cull face types represented by three constants of the Enum named CullFace namely, NONE, FRONT, BACK.Draw Mode − This property defines/specifies the mode used to draw the 3D shape.You can set the value to the draw mode property of a 3d object using the setDrawMode() ... Read More
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In general, a 3D shape is a geometrical figure that can be drawn on the XYZ plane. These include a Cylinder, Sphere, and a Box.The javafx.scene.shape.Shape3D package provides various classes each of them represents/defines a 3d geometrical object or, an operation on them. The class named Shape3D is the base class of all the 3-Dimensional shapes in JavaFX.Following are various geometrical shapes that you can draw using JavaFX −Cylinder − A cylinder is a closed solid that has two parallel (mostly circular) bases connected by a curved surface.Sphere − A sphere is defined as the set of points that are ... Read More
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You can set the desired font to the text node in JavaFX using the setFont() method. This method accepts an object of the class javafx.scene.text.Font.The Font class represents the fonts in JavaFX, this class provides several variants of a method named font() as shown below −font(double size) font(String family) font(String family, double size) font(String family, FontPosture posture, double size) font(String family, FontWeight weight, double size) font(String family, FontWeight weight, FontPosture posture, double size)Where, size (double) represents the size of the font.family (string) represents the family of the font that we want to apply to the text. You can get the ... Read More
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You can add an effect to any node object in JavaFX using the setEffect() method. This method accepts an object of the Effect class and adds it to the current node.A blend effect is the one that blends two inputs together. The javafx.scene.effect.Blend class represents the blend effect. To add the blend effect to a text node −Instantiate the Text class bypassing basic the x, y coordinates (position), and text string as arguments to the constructor.Set desired properties like font, stoke, etc.Instantiate the Blend class.Set the blend mode using the setMode() method.Create two different inputs by applying effects or changing colors.Set ... Read More
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You can add an effect to any node object in JavaFX using the setEffect() method. This method accepts an object of the Effect class and adds it to the current node.The reflection effect renders the reflection of the given content below it. The javafx.scene.effect.Reflection represents the reflection effect. To add a blur effect to a text node −Instantiate the Text class bypassing basic the x, y coordinates (position), and text string as arguments to the constructor.Set desired properties like font, stoke, etc..Create a blur effect by instantiating the Reflection class.Set the created effect to the text node using the setEffect() ... Read More
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