How to create a Cylinder (3D) in JavaFX?


A cylinder is a closed solid that has two parallel (mostly circular) bases connected by a curved surface. In JavaFX a box is represented by the javafx.scene.shape.Cylinder class. This class contains 2 properties they are −

  • height − This property represents the height of the cylinder, you can set the value to this property using the setHeight() method.

  • radius − This property represents the radius of the cylinder, you can set the value to this property using the setRadius() method.

To create a 3D Box you need to −

  • Instantiate this class.

  • Set the required properties using the setter methods or, bypassing them as arguments to the constructor.

  • Add the created node (shape) to the Group object.

Example

import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.stage.Stage;
import javafx.scene.shape.CullFace;
import javafx.scene.shape.Cylinder;
import javafx.scene.shape.DrawMode;
import javafx.scene.transform.Rotate;
public class DrawingCylinder extends Application {
   public void start(Stage stage) {
      //Drawing a Cylinder
      Cylinder cylinder = new Cylinder();
      //Setting the properties of the Box(cube)
      cylinder.setHeight(250.0);
      cylinder.setRadius(100.0);
      //Setting other properties
      cylinder.setCullFace(CullFace.BACK);
      cylinder.setDrawMode(DrawMode.FILL);
      PhongMaterial material = new PhongMaterial();
      material.setDiffuseColor(Color.BROWN);
      cylinder.setMaterial(material);
      //Translating
      cylinder.setTranslateX(300.0);
      cylinder.setTranslateY(250.0);
      cylinder.setTranslateZ(150.0);
      //Setting the perspective camera
      PerspectiveCamera cam = new PerspectiveCamera();
      cam.setTranslateX(-50);
      cam.setTranslateY(25);
      cam.setTranslateZ(0);
      cam.setRotationAxis(Rotate.X_AXIS);
      cam.setRotate(-25);
      //Setting the Scene
      Group root = new Group(cylinder);
      Scene scene = new Scene(root, 595, 300, Color.BEIGE);
      scene.setCamera(cam);
      stage.setTitle("Drawing A Cylinder");
      stage.setScene(scene);
      stage.show();
   }
   public static void main(String args[]){
      launch(args);
   }
}

Output

Updated on: 16-May-2020

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