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What are various 3D shapes provided by JavaFX?
In general, a 3D shape is a geometrical figure that can be drawn on the XYZ plane. These include a Cylinder, Sphere, and a Box.
The javafx.scene.shape.Shape3D package provides various classes each of them represents/defines a 3d geometrical object or, an operation on them. The class named Shape3D is the base class of all the 3-Dimensional shapes in JavaFX.
Following are various geometrical shapes that you can draw using JavaFX −
Cylinder − A cylinder is a closed solid that has two parallel (mostly circular) bases connected by a curved surface.
Sphere − A sphere is defined as the set of points that are all at the same distance r from a given point in a 3D space. This distance r is the radius of the sphere and the given point is the center of the sphere.
Box − A cuboid is a three-dimensional shape with a length (depth), width, and height.
To create a required shape, you need to −
Instantiate the respective class.
Set its properties.
Add the created object to Group.
Example
Following JavaFX Example demonstrates the creation of all the available 3D shapes −
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.stage.Stage;
import javafx.scene.shape.Box;
import javafx.scene.shape.Cylinder;
import javafx.scene.shape.Sphere;
import javafx.scene.text.Font;
import javafx.scene.text.FontPosture;
import javafx.scene.text.FontWeight;
import javafx.scene.text.Text;
public class JavaFX3DShapes extends Application {
public void start(Stage stage) {
//Drawing a Box
Box cube = new Box(100, 120, 100);
//Setting color and translating the box
PhongMaterial material = new PhongMaterial();
material.setDiffuseColor(Color.DARKRED);
cube.setMaterial(material);
cube.setTranslateX(30.0);
cube.setTranslateY(180.0);
cube.setTranslateZ(150.0);
//Drawing a Cylinder
Cylinder cylinder = new Cylinder(50, 150);
//Setting the properties of the cylinder
cylinder.setMaterial(material);
cylinder.setTranslateX(250.0);
cylinder.setTranslateY(180.0);
cylinder.setTranslateZ(150.0);
//Drawing a Sphere
Sphere sphere = new Sphere(75);
//Setting the properties of the sphere
sphere.setMaterial(material);
sphere.setTranslateX(480.0);
sphere.setTranslateY(180.0);
sphere.setTranslateZ(150.0);
//Setting the perspective camera
PerspectiveCamera cam = new PerspectiveCamera();
cam.setTranslateX(-50);
cam.setTranslateY(50);
cam.setTranslateZ(0);
Font font = Font.font("verdana", FontWeight.BOLD, FontPosture.REGULAR, 15);
Text label1 = new Text("Box");
label1.setFont(font);
label1.setX(50);
label1.setY(270);
Text label2 = new Text("Cylinder");
label2.setFont(font);
label2.setX(210);
label2.setY(270);
Text label3 = new Text("Sphere");
label3.setFont(font);
label3.setX(400);
label3.setY(270);
//Setting the Scene
Group root = new Group(cube, cylinder, sphere, label1,label2,label3);
Scene scene = new Scene(root, 595, 300, Color.BEIGE);
scene.setCamera(cam);
stage.setTitle("Drawing 3D Shapes");
stage.setScene(scene);
stage.show();
}
public static void main(String args[]){
launch(args);
}
}
Output
