
- Unity Tutorial
- Unity - Home
- Unity - Introduction
- Unity - Installation and Setting Up
- Unity - Creating Sprites
- Unity - Modifying Sprites
- Transforms and Object Parenting
- Unity - Internal Assets
- Unity - Saving and Loading Scenes
- Unity - Basic Movement Scripting
- Unity - Understanding Collisions
- Unity - Rigidbodies and Physics
- Unity - Custom Collision Boundaries
- Understanding Prefabs and Instantiation
- Unity - GameObject Destruction
- Unity - Coroutines
- Unity - The Console
- Unity - Introduction to Audio
- Unity - Starting with UI
- Unity - The Button
- Unity - Text Element
- Unity - The Slider
- Unity - Materials and Shaders
- Unity - The Particle System
- Unity - Using the Asset Store
- Unity Useful Resources
- Unity - Quick Guide
- Unity - Useful Resources
- Unity - Discussion
- Selected Reading
- UPSC IAS Exams Notes
- Developer's Best Practices
- Questions and Answers
- Effective Resume Writing
- HR Interview Questions
- Computer Glossary
- Who is Who
Unity - Introduction
Unity is a cross-platform game engine initially released by Unity Technologies, in 2005. The focus of Unity lies in the development of both 2D and 3D games and interactive content. Unity now supports over 20 different target platforms for deploying, while its most popular platforms are the PC, Android and iOS systems.
Unity features a complete toolkit for designing and building games, including interfaces for graphics, audio, and level-building tools, requiring minimal use of external programs to work on projects.
In this series, we will be −
- Learning how to use the various fundamentals of Unity
- Understanding how everything works in the engine
- Understanding the basic concepts of game design
- Creating and building actual sample games
- Learning how to deploy your projects to the market
Let us now get started.
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