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How to add an image as label using JavaFX?
You can display a text element/image on the User Interface using the Label component. It is a not editable text control, mostly used to specify the purpose of other nodes in the application.
In JavaFX you can create a label by instantiating the javafx.scene.control.Label class. To create a label, you need to instantiate this class
You can use a graphic object as a label using the setGraphic() method of the Label class (inherited from javafx.scene.control.Labeled class). This method accepts an object of the Node class representing a graphic (icon).
Example
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.scene.text.FontPosture;
import javafx.scene.text.FontWeight;
import javafx.stage.Stage;
public class ImageAsLabel extends Application {
public void start(Stage stage) {
// Creating a Label
Label label = new Label("Sample label");
// Creating a graphic (image)
Image img = new Image("UIControls/logo.png");
ImageView view = new ImageView(img);
view.setFitHeight(80);
view.setPreserveRatio(true);
label.setGraphic(view);
// Setting font to the label
Font font = Font.font("Brush Script MT", FontWeight.BOLD, FontPosture.REGULAR, 25);
label.setFont(font);
// Filling color to the label
label.setTextFill(Color.BROWN);
// Setting the position
label.setTranslateX(150);
label.setTranslateY(25);
Group root = new Group();
root.getChildren().add(label);
// Setting the stage
Scene scene = new Scene(root, 595, 200, Color.BEIGE);
stage.setTitle("Label Example");
stage.setScene(scene);
stage.show();
}
public static void main(String args[]){
launch(args);
}
}
Output
On execution, it will produce the following output:

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