Programming Articles - Page 1950 of 3363

How to apply linear gradient (color) to a node in JavaFX?

Maruthi Krishna
Updated on 16-May-2020 06:54:52

1K+ Views

You can apply colors to shapes in JavaFX using the setFill() method it adds color to the interior of the geometrical shapes or background.This method accepts an object of the javafx.scene.paint.Paint class as a parameter. It is the base class for the color and gradients that are used to fill the shapes and backgrounds with color.The javafx.scene.paint.LinearGradient class in JavaFX is a subclass of the Paint and using this you can fill a shape with a circular linear-gradient pattern.To apply a radial gradient pattern to a geometrical shape −Instantiate the LinearGradient class by passing the required parameters.Set the created gradient ... Read More

How to add image patterns to nodes in JavaFX?

Maruthi Krishna
Updated on 16-May-2020 06:52:14

1K+ Views

You can apply colors to geometrical shapes in JavaFX using the setFill() and setStroke() methods. The setFill() method adds color to the interior area of the shape whereas the setStroke() method applies color to the boundary of the node.Both methods accept an object of the javafx.scene.paint.Paint class as a parameter. It is the base class for the color and gradients that are used to fill the shapes and backgrounds with color.The javafx.scene.paint.ImagePattern class in JavaFX is a subclass of the Paint and using this you can fill a shape with an image.To apply image pattern to a geometrical shape −Create an ... Read More

How to add colors to nodes in JavaFX?

Maruthi Krishna
Updated on 16-May-2020 06:49:55

3K+ Views

You can apply colors to nodes in JavaFX using the setFill() and setStroke() methods. The setFill() method adds color to the surface area of the node whereas the setStroke() method applies color to the boundary of the node.Both methods accept an object of the javafx.scene.paint.Paint class as a parameter. It is the base class for the color and gradients that are used to fill the shapes and backgrounds with color.The javafx.scene.paint.Color class in JavaFX is a subclass of the Paint and it encapsulates all the colors in RGB color space (as its properties).To apply color to a geometrical shape or ... Read More

Explain the material face property of 3D shapes in JavaFX

Maruthi Krishna
Updated on 16-May-2020 06:47:42

477 Views

This material property specifies the type of material the 3D object should be covered with. You can set the value to this property using the setMaterial() method.you need to pass an object of the type Material. The PhongMaterial class of the package javafx.scene.paint is a sub class of this class and provides 7 properties that represent a phong shaded material. You can apply all these types of materials to the surface of a 3D shape using the setter methods of these properties. Following are the type of materials that are available in JavaFX −bumpMap − This represents a normal map ... Read More

Explain the drawing mode face property of 3D shapes in JavaFX

Maruthi Krishna
Updated on 16-May-2020 06:44:31

251 Views

This drawing mode property defines/specifies the mode used to draw the 3D shape. You can set the value to the draw mode property of a 3d object using the setDrawMode() method (Shape class).JavaFX supports two kinds of draw modes represented by constants of the Enum named DrawMode − FILL and LINE.Exampleimport javafx.application.Application; import javafx.scene.Group; import javafx.scene.PerspectiveCamera; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.stage.Stage; import javafx.scene.shape.DrawMode; import javafx.scene.shape.Sphere; import javafx.scene.text.Font; import javafx.scene.text.FontPosture; import javafx.scene.text.FontWeight; import javafx.scene.text.Text; public class DrawModeProperty extends Application {    public void start(Stage stage) {       //Drawing a Sphere       Sphere sphere1 = new Sphere(100); ... Read More

Explain the cull face property of 3D shapes in JavaFX

Maruthi Krishna
Updated on 16-May-2020 06:42:30

391 Views

In general, culling is the removal of improperly oriented parts of a shape (which are not visible in the view area).You can set the value to the cull face property of a 3d object using the setCullFace() method (Shape class).JavaFX supports three kinds of cull face types represented by three constants of the Enum named CullFace namely, NONE, FRONT, BACK.Exampleimport javafx.application.Application; import javafx.scene.Group; import javafx.scene.PerspectiveCamera; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.stage.Stage; import javafx.scene.shape.Box; import javafx.scene.shape.CullFace; import javafx.scene.text.Font; import javafx.scene.text.FontPosture; import javafx.scene.text.FontWeight; import javafx.scene.text.Text; public class CullFaceProperty extends Application {    public void start(Stage stage) {       //Drawing a ... Read More

How to create a Cylinder (3D) in JavaFX?

Maruthi Krishna
Updated on 16-May-2020 06:39:53

342 Views

A cylinder is a closed solid that has two parallel (mostly circular) bases connected by a curved surface. In JavaFX a box is represented by the javafx.scene.shape.Cylinder class. This class contains 2 properties they are −height − This property represents the height of the cylinder, you can set the value to this property using the setHeight() method.radius − This property represents the radius of the cylinder, you can set the value to this property using the setRadius() method.To create a 3D Box you need to −Instantiate this class.Set the required properties using the setter methods or, bypassing them as arguments ... Read More

How to create a Sphere (3D) in JavaFX?

Maruthi Krishna
Updated on 16-May-2020 06:31:46

300 Views

A sphere is defined as the set of points that are all at the same distance r from a given point in a 3D space. This distance r is the radius of the sphere and the given point is the center of the sphere.In JavaFX, a sphere is represented by the javafx.scene.shape.Sphere class. This class contains a property named radius. This property represents the radius of the cylinder, you can set the value to this property using the setRadius() method.To create a 3D Box you need to −Instantiate this class.Set the required properties using the setter methods or, bypassing them ... Read More

How to create a Box (3D) in JavaFX?

Maruthi Krishna
Updated on 16-May-2020 06:27:58

615 Views

A box is a three-dimensional shape with a length (depth), width, and a height. In JavaFX a box is represented by the javafx.scene.shape.Box class. This class contains 3 properties they are −depth − This property represents depth of the box, you can set value to this property using the setDepth() method.height − This property represents the height of the box, you can set value to this property using the setHeight() method.width − This property represents the width of the box, you can set value to this property using the setWidth() method.To create a 3D Box you need to −Instantiate this ... Read More

Explain the properties of 3D object in JavaFX?

Maruthi Krishna
Updated on 16-May-2020 06:24:23

182 Views

Following are the various properties of 3D objects −Cull Face − In general, culling is the removal of improperly oriented parts of a shape (which are not visible in the view area).You can set the value to the cull face property of a 3d object using the setCullFace() method (Shape class).JavaFX supports three kinds of cull face types represented by three constants of the Enum named CullFace namely, NONE, FRONT, BACK.Draw Mode − This property defines/specifies the mode used to draw the 3D shape.You can set the value to the draw mode property of a 3d object using the setDrawMode() ... Read More

Advertisements