What is a Socket?


Sockets allow communication between two different processes on the same or different machines. To be more precise, it's a way to talk to other computers using standard Unix file descriptors. In Unix, every I/O action is done by writing or reading a file descriptor. A file descriptor is just an integer associated with an open file and it can be a network connection, a text file, a terminal, or something else.

To a programmer, a socket looks and behaves much like a low-level file descriptor. This is because commands such as read() and write() work with sockets in the same way they do with files and pipes.

Sockets were first introduced in 2.1BSD and subsequently refined into their current form with 4.2BSD. The sockets feature is now available with most current UNIX system releases.

Where is Socket Used?

A Unix Socket is used in a client-server application framework. A server is a process that performs some functions on request from a client. Most of the application-level protocols like FTP, SMTP, and POP3 make use of sockets to establish connection between client and server and then for exchanging data.

Socket Types

There are four types of sockets available to the users. The first two are most commonly used and the last two are rarely used.

Processes are presumed to communicate only between sockets of the same type but there is no restriction that prevents communication between sockets of different types.

What is Next?

The next few chapters are meant to strengthen your basics and prepare a foundation before you can write Server and Client programs using socket. If you directly want to jump to see how to write a client and server program, then you can do so but it is not recommended. It is strongly recommended that you go step by step and complete these initial few chapters to make your base before moving on to do programming.