D Programming - Encapsulation



All D programs are composed of the following two fundamental elements −

  • Program statements (code) − This is the part of a program that performs actions and they are called functions.

  • Program data − It is the information of the program which affected by the program functions.

Encapsulation is an Object Oriented Programming concept that binds data and functions that manipulate the data together, and that keeps both safe from outside interference and misuse. Data encapsulation led to the important OOP concept of data hiding.

Data encapsulation is a mechanism of bundling the data, and the functions that use them and data abstraction is a mechanism of exposing only the interfaces and hiding the implementation details from the user.

D supports the properties of encapsulation and data hiding through the creation of user-defined types, called classes. We already have studied that a class can contain private, protected, and public members. By default, all items defined in a class are private. For example −

class Box { 
   public: 
      double getVolume() { 
         return length * breadth * height; 
      } 
   private: 
      double length;      // Length of a box 
      double breadth;     // Breadth of a box 
      double height;      // Height of a box 
};

The variables length, breadth, and height are private. This means that they can be accessed only by other members of the Box class, and not by any other part of your program. This is one way encapsulation is achieved.

To make parts of a class public (i.e., accessible to other parts of your program), you must declare them after the public keyword. All variables or functions defined after the public specifier are accessible by all other functions in your program.

Making one class a friend of another exposes the implementation details and reduces encapsulation. It is ideal to keep as many details of each class hidden from all other classes as possible.

Data Encapsulation in D

Any D program where you implement a class with public and private members is an example of data encapsulation and data abstraction. Consider the following example −

Example

import std.stdio;
  
class Adder { 
   public: 
      // constructor 
      this(int i = 0) { 
         total = i; 
      } 
      
      // interface to outside world 
      void addNum(int number) { 
         total += number; 
      } 
      
      // interface to outside world 
      int getTotal() { 
         return total; 
      }; 
   
   private: 
      // hidden data from outside world 
      int total; 
}
 
void main( ) { 
   Adder a = new Adder(); 
   
   a.addNum(10); 
   a.addNum(20); 
   a.addNum(30);  
   writeln("Total ",a.getTotal()); 
} 

When the above code is compiled and executed, it produces the following result −

Total 60

Above class adds numbers together, and returns the sum. The public members addNum and getTotal are the interfaces to the outside world and a user needs to know them to use the class. The private member total is something that is hidden from the outside world, but is needed for the class to operate properly.

Class Designing Strategy in D

Most of us have learned through bitter experience to make class members private by default unless we really need to expose them. That is just good encapsulation.

This wisdom is applied most frequently to data members, but it applies equally to all members, including virtual functions.

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