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Flex - Rotate3D Effect
Introduction
The Rotate3D class rotate a target object in three dimensions around the x, y, or z axes. The rotation occurs around the transform center of the target.
Class Declaration
Following is the declaration for spark.effects.Rotate3D class −
public class Rotate3D extends AnimateTransform3D
Public Properties
Sr.No | Property & Description |
---|---|
1 | angleXFrom : Number The starting angle of rotation of the target object around the x axis, expressed in degrees. |
2 | angleXTo : Number The ending angle of rotation of the target object around the x axis, expressed in degrees. |
3 | angleYFrom : Number The starting angle of rotation of the target object around the y axis, expressed in degrees. |
4 | angleYTo : Number The ending angle of rotation of the target object around the y axis, expressed in degrees. |
5 | angleZFrom : Number The starting angle of rotation of the target object around the z axis, expressed in degrees. |
6 | angleZTo : Number The ending angle of rotation of the target object around the z axis, expressed in degrees. |
Public Methods
Sr.No | Method & Description |
---|---|
1 | Rotate3D(target:Object = null) Constructor. |
Methods Inherited
This class inherits methods from the following classes −
- spark.effects.AnimateTransform3D
- spark.effects.AnimateTransform
- spark.effects.Animate
- mx.effects.Effect
- flash.events.EventDispatcher
- Object
Flex Rotate3D Effect Example
Let us follow the following steps to check usage of Rotate3D Effect in a Flex application by creating a test application −
Step | Description |
---|---|
1 | Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in the Flex - Create Application chapter. |
2 | Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged. |
3 | Compile and run the application to make sure business logic is working as per the requirements. |
Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.
<?xml version = "1.0" encoding = "utf-8"?> <s:Application xmlns:fx = "http://ns.adobe.com/mxml/2009" xmlns:s = "library://ns.adobe.com/flex/spark" xmlns:mx = "library://ns.adobe.com/flex/mx width = "100%" height = "100%" minWidth = "500" minHeight = "500"> <fx:Style source = "/com/tutorialspoint/client/Style.css" /> <fx:Script> <![CDATA[ private function applyRotateProperties():void { rotateEffect.play(); } ]]> </fx:Script> <fx:Declarations> <s:Rotate3D id = "rotateEffect" target = "{imageFlex}" angleXFrom = "0.0" angleXTo = "{Number(rotateX.text)}" angleYFrom = "0.0" angleYTo = "{Number(rotateY.text)}" angleZFrom = "0.0" angleZTo = "{Number(rotateZ.text)}" /> </fx:Declarations> <s:BorderContainer width = "630" height = "480" id = "mainContainer" styleName = "container"> <s:VGroup width = "100%" height = "100%" gap = "50" horizontalAlign = "center" verticalAlign = "middle"> <s:Label id = "lblHeader" text = "Effects Demonstration" fontSize = "40" color = "0x777777" styleName = "heading" /> <s:Panel id = "rotate3DPanel" title = "Using Rotate3D Effect" width = "500" height = "300"> <s:layout> <s:HorizontalLayout gap = "10" verticalAlign = "middle" horizontalAlign = "center" /> </s:layout> <s:VGroup top = "10" left = "15"> <s:HGroup verticalAlign = "middle"> <s:Label text = "Rotate By X:" width = "70" /> <s:TextInput id = "rotateX" text = "45.0" width = "50" /> </s:HGroup> <s:HGroup verticalAlign = "middle"> <s:Label text = "Rotate By Y:" width = "70" /> <s:TextInput id = "rotateY" text = "15.0" width = "50" /> </s:HGroup> <s:HGroup verticalAlign = "middle"> <s:Label text = "Rotate By Z:" width = "70" /> <s:TextInput id = "rotateZ" text = "15.0" width = "50" /> </s:HGroup> <s:Button label = "Apply Properties" click = "applyRotateProperties()" /> </s:VGroup> <s:Image id = "imageFlex" source = "http://www.tutorialspoint.com/images/flex-mini.png" height = "200" width = "200" /> </s:Panel> </s:VGroup> </s:BorderContainer> </s:Application>
Once you are ready with all the changes done, let us compile and run the application in normal mode as we did in Flex - Create Application chapter. If everything is fine with your application, it will produce the following result: [ Try it online ]
