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Flex - Menu Control
Introduction
The Menu control creates a pop-up menu of singly selectable choices or menuitems. The popped up menu can have as many levels of submenus as needed.
Class Declaration
Following is the declaration for mx.controls.Menu class −
public class Menu extends List implements IFocusManagerContainer
Public Properties
Sr.No | Property & Description |
---|---|
1 | dataDescriptor : IMenuDataDescriptor The object that accesses and manipulates data in the data provider. |
2 | hasRoot : Boolean [read-only] A flag that indicates that the current data provider has a root node; for example, a single top node in a hierarchical structure. |
3 | parentMenu : Menu The parent menu in a hierarchical chain of menus, where the current menu is a submenu of the parent. |
4 | showRoot : Boolean A Boolean flag that specifies whether to display the data provider's root node. |
Public Methods
Sr.No | Method & Description |
---|---|
1 | Menu() Constructor. |
2 | createMenu(parent:DisplayObjectContainer, mdp:Object, showRoot:Boolean = true):Menu [static] Creates and returns an instance of the Menu class. |
3 | hide():void Hides the Menu control and any of its submenus if the Menu control is visible. |
4 | popUpMenu(menu:Menu, parent:DisplayObjectContainer, mdp:Object):void [static] Sets the dataProvider of an existing Menu control and places the Menu control in the specified parent container. |
5 | show(xShow:Object = null, yShow:Object = null):void Shows the Menu control. |
Protected Methods
Sr.No | Method & Description |
---|---|
1 | makeListData(data:Object, uid:String, rowNum:int):BaseListData [override] Creates a new MenuListData instance and populates the fields based on the input data provider item. |
2 | measure():void [override] Calculates the preferred width and height of the Menu based on the widths and heights of its menu items. |
3 | setMenuItemToggled(item:Object, toggle:Boolean):void Toggles the menu item. |
Events
Sr.No | Event & Description |
---|---|
1 | change Dispatched when selection changes as a result of user interaction. |
2 | itemClick Dispatched when a menu item is selected. |
3 | itemRollOut Dispatched when a user rolls the mouse out of a menu item. |
4 | itemRollOver Dispatched when a user rolls the mouse over a menu item. |
5 | menuHide Dispatched when a menu or submenu is dismissed. |
6 | menuShow Dispatched when a menu or submenu opens. |
Methods Inherited
This class inherits methods from the following classes −
- mx.controls.List
- mx.controls.listClasses.ListBase
- mx.core.ScrollControlBase
- mx.core.UIComponent
- mx.core.FlexSprite
- flash.display.Sprite
- flash.display.DisplayObjectContainer
- flash.display.InteractiveObject
- flash.display.DisplayObject
- flash.events.EventDispatcher
- Object
Flex Menu Control Example
Let us follow the following steps to check usage of Menu control in a Flex application by creating a test application −
Step | Description |
---|---|
1 | Create a project with a name HelloWorld under a package com.tutorialspoint.client as explained in the Flex - Create Application chapter. |
2 | Modify HelloWorld.mxml as explained below. Keep rest of the files unchanged. |
3 | Compile and run the application to make sure business logic is working as per the requirements. |
Following is the content of the modified mxml file src/com.tutorialspoint/HelloWorld.mxml.
<?xml version = "1.0" encoding = "utf-8"?> <s:Application xmlns:fx = "http://ns.adobe.com/mxml/2009" xmlns:s = "library://ns.adobe.com/flex/spark" xmlns:mx = "library://ns.adobe.com/flex/mx" width = "100%" height = "100%" minWidth = "500" minHeight = "500"> <fx:Style source = "/com/tutorialspoint/client/Style.css" /> <fx:Script> <![CDATA[ import mx.controls.Menu; import mx.events.MenuEvent; protected var menu:Menu; protected function showMenu(event:MouseEvent):void { menu = Menu.createMenu(null, menuData, false); menu.labelField = "@label"; menu.show(mainContainer.x+menuPanel.x+ 2, mainContainer.y +menuPanel.y+32); menu.addEventListener(MenuEvent.CHANGE,onMenuChange); } protected function hideMenu(event:MouseEvent):void { menu.hide(); } protected function onMenuChange(event:MenuEvent):void { lblSelected.text = event.label; } ]]> </fx:Script> <fx:Declarations> <fx:XML format = "e4x" id = "menuData"> <root> <menuitem label = "Menu Item A" > <menuitem label = "SubMenu Item A 1" enabled = "false" /> <menuitem label = "SubMenu Item A 2" /> </menuitem> <menuitem label = "Menu Item B" type = "check" toggled = "true" /> <menuitem label = "Menu Item C" type = "check" toggled = "false" /> <menuitem type = "separator" /> <menuitem label = "Menu Item D" > <menuitem label = "SubMenu Item D 1" type = "radio" groupName = "one" /> <menuitem label = "SubMenu Item D 2" type = "radio" groupName = "one" toggled = "true" /> <menuitem label = "SubMenu Item D 3" type = "radio" groupName = "one" /> </menuitem> </root> </fx:XML> </fx:Declarations> <s:BorderContainer width = "630" height = "480" id = "mainContainer" styleName = "container"> <s:VGroup width = "100%" height = "100%" gap = "50" horizontalAlign = "center" verticalAlign = "middle"> <s:Label id = "lblHeader" text = "Complex Controls Demonstration" fontSize = "40" color = "0x777777" styleName = "heading" /> <s:Panel id = "menuPanel" title = "Using Menu" width = "500" height = "300"> <s:layout> <s:VerticalLayout gap = "10" verticalAlign = "middle" horizontalAlign = "center" /> </s:layout> <s:HGroup> <s:Button label = "Show Menu" click = "showMenu(event)" /> <s:Button label = "Hide Menu" click = "hideMenu(event)" /> </s:HGroup> <s:HGroup> <s:Label text = "Menu Item selected:" /> <s:Label id = "lblSelected" fontWeight = "bold" /> </s:HGroup> </s:Panel> </s:VGroup> </s:BorderContainer> </s:Application>
Once you are ready with all the changes done, let us compile and run the application in normal mode as we did in Flex - Create Application chapter. If everything is fine with your application, it will produce the following result: [ Try it online ]
