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Server Side Programming Articles - Page 1918 of 2646
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In this tutorial, we will be discussing a program to find the coordinates of rectanglewith given points lying inside.For this we will be provided with some coordinate points. Our task is to find the smallest rectangle such that all the points lie inside it and it should have its sides parallel to the coordinate axis.Example Live Demo#include using namespace std; //calculating the coordinates of smallest rectangle void print_rectangle(int X[], int Y[], int n){ //finding minimum and maximum points int Xmax = *max_element(X, X + n); int Xmin = *min_element(X, X + n); int Ymax = *max_element(Y, ... Read More
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In this tutorial, we will be discussing a program to find the convex hull of a given set of points.Convex hull is the smallest polygon convex figure containing all the given points either on the boundary on inside the figure.In this program, we will use brute force to divide the given points into smaller segments and then finally merging the ones that follow on to construct the convex hull.Example Live Demo#include using namespace std; //storing the center point of polygon pair mid; //calculating the quadrant of //a particular point int quad(pair p){ if (p.first >= 0 && p.second >= 0) ... Read More
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In this tutorial, we will be discussing a program to find the convex hull of a given set of points.Convex hull is the smallest polygon convex figure containing all the given points either on the boundary on inside the figure.Example Live Demo#include #define llu long long int using namespace std; //structure for the given point struct Point { llu x, y; bool operator= t && calc_crossproduct(ans[k - 2], ans[k - 1], A[i - 1])
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In this tutorial, we will be discussing a program to find the convex hull of a given set of points.Convex hull is the smallest polygon convex figure containing all the given points either on the boundary on inside the figure.In Graham Scan, firstly the pointes are sorted to get to the bottommost point. Then the points are traversed in order and discarded or accepted to be on the boundary on the basis of their order.Example#include #include #include using namespace std; struct Point{ int x, y; }; //point reference for sorting other points Point p0; //moving to ... Read More
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In this tutorial, we will be discussing a program to copy set bits of one number to another in the given range.For this we will be provided with two integers. Our task is to see the bits in the first number and set those bits in the second number as well if they are in the given range. Finally returning the digit produced.Example Live Demo#include using namespace std; //copying set bits from y to x void copySetBits(unsigned &x, unsigned y, unsigned l, unsigned r){ //l and r should be between 1 and 32 if (l < 1 || ... Read More
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In many cases, we need to verify the value of something returned by a function and perform conditional operations based on this value. So our code is given below −// Some method or function return_type foo(Params) // Call function with Params and // store return in var1 auto var1 = foo(Params); if (var1 == /* some value */) { //Perform Something } else { //Perform Something else }Just follow the general format in all conditional if-else blocks. Firstly there is exist an optional initial statement which sets up the variable, followed by the if-else block. So the general ... Read More
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An AA tree in computer science is defined as a form of balanced tree implemented for storing and retrieving ordered data efficiently. AA trees are treated as a variation of the red-black tree, a form of binary search tree which supports efficient addition and deletion of entries. As opposed to red-black trees, red nodes on an AA tree can only be added as a right subchild, no left subchild. The result of this operation is the simulation of a 2-3 tree instead of a 2-3-4 tree, which causes simplification the maintenance operations. The maintenance algorithms for a red-black tree require ... Read More
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A-Buffer technique in computer graphics is a simple hidden face detection mechanism used to medium scale virtual memory computers. This technique is also known as anti-aliased or area-averaged or accumulation buffer. This technique extends the algorithm of depth-buffer (or Z Buffer) technique. As the depth buffer technique can only be implemented for opaque object but not for transparent object, the A-buffer technique provides advantage in this scenario. Though the A buffer technique requires more memory, but different surface colors can be correctly composed implementing it. Being a descendent of the Z-buffer algorithm, each position in the buffer can locate or ... Read More
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The Game − Suppose an n × n array of squares. Out of these, some of the squares are empty, some are solid, and some non-solid squares are set by integers 1, 2, 3, … .Each integer maintains or occupies exactly two different squares on the board. The task of the player is to connect the two occurrences of each integer on the board with the help of a simple path implementing horizontal and vertical movements alone. No two different paths are permitted to intersect one another. No path may include any solid square (solid squares are not permitted to ... Read More
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Merge sort is a popular sorting algorithm that follows the divide-and-conquer strategy. It works by recursively dividing the input array into two halves, sorting each half, and then merging them. With a time complexity of O(n log n). 3-Way Merge Sort An optimized variation of merge sort is the 3-way merge sort, where the array is divided into three equal parts instead of two. This reduces the number of recursive calls and improves performance in certain scenarios. 3-Way Merge Sort algorithm Following are the steps (algorithm) to implement the 3-way merge sort: Divide the array ... Read More