SIP - Quick Guide
Session Initiation Protocol - Introduction
Session Initiation Protocol (SIP) is one of the most common protocols used in VoIP technology. It is an application layer protocol that works in conjunction with other application layer protocols to control multimedia communication sessions over the Internet.
Before moving further, let us first understand a few points about VoIP.
VOIP is a technology that allows you to deliver voice and multimedia (videos, pictures) content over the Internet. It is one of the cheapest way to communicate anytime, anywhere with the Internet’s availability.
Some advantages of VOIP include −
No extra cables
For a VOIP call, all that you need is a computer/laptop/mobile with internet connectivity. The following figure depicts how a VoIP call takes place.
With this much fundamental, let us get back to SIP.
SIP – Overview
Given below are a few points to note about SIP −
SIP is a signalling protocol used to create, modify, and terminate a multimedia session over the Internet Protocol. A session is nothing but a simple call between two endpoints. An endpoint can be a smartphone, a laptop, or any device that can receive and send multimedia content over the Internet.
SIP is an application layer protocol defined by IETF (Internet Engineering Task Force) standard. It is defined in RFC 3261.
SIP embodies client-server architecture and the use of URL and URI from HTTP and a text encoding scheme and a header style from SMTP.
SIP takes the help of SDP (Session Description Protocol) which describes a session and RTP (Real Time Transport Protocol) used for delivering voice and video over IP network.
SIP can be used for two-party (unicast) or multiparty (multicast) sessions.
Other SIP applications include file transfer, instant messaging, video conferencing, online games, and steaming multimedia distribution.
Where Does SIP Fit In?
Basically SIP is an application layer protocol. It is a simple network signalling protocol for creating and terminating sessions with one or more participants. The SIP protocol is designed to be independent of the underlying transport protocol, so SIP applications can run on TCP, UDP, or other lower-layer networking protocols.
The following illustration depicts where SIP fits in in the general scheme of things −
Typically, the SIP protocol is used for internet telephony and multimedia distribution between two or more endpoints. For example, one person can initiate a telephone call to another person using SIP, or someone may create a conference call with many participants.
The SIP protocol was designed to be very simple, with a limited set of commands. It is also text-based, so anyone can read a SIP message passed between the endpoints in a SIP session.
SIP - Network Elements
There are some entities that help SIP in creating its network. In SIP, every network element is identified by a SIP URI (Uniform Resource Identifier) which is like an address. Following are the network elements −
- User Agent
- Proxy Server
- Registrar Server
- Redirect Server
- Location Server
It is the endpoint and one of the most important network elements of a SIP network. An endpoint can initiate, modify, or terminate a session. User agents are the most intelligent device or network element of a SIP network. It could be a softphone, a mobile, or a laptop.
User agents are logically divided into two parts −
User Agent Client (UAC) − The entity that sends a request and receives a response.
User Agent Server (UAS) − The entity that receives a request and sends a response.
SIP is based on client-server architecture where the caller’s phone acts as a client which initiates a call and the callee’s phone acts as a server which responds the call.
It is the network element that takes a request from a user agent and forwards it to another user.
Basically the role of a proxy server is much like a router.
It has some intelligence to understand a SIP request and send it ahead with the help of URI.
A proxy server sits in between two user agents.
There can be a maximum of 70 proxy servers in between a source and a destination.
There are two types of proxy servers −
Stateless Proxy Server − It simply forwards the message received. This type of server does not store any information of a call or a transaction.
Stateful Proxy Server − This type of proxy server keeps track of every request and response received and can use it in future if required. It can retransmit the request, if there is no response from the other side in time.
The registrar server accepts registration requests from user agents. It helps users to authenticate themselves within the network. It stores the URI and the location of users in a database to help other SIP servers within the same domain.
Take a look at the following example that shows the process of a SIP Registration.
Here the caller wants to register with the TMC domain. So it sends a REGISTER request to the TMC’s Registrar server and the server returns a 200 OK response as it authorized the client.
The redirect server receives requests and looks up the intended recipient of the request in the location database created by the registrar.
The redirect server uses the database for getting location information and responds with 3xx (Redirect response) to the user. We will discuss response codes later in this tutorial.
The location server provides information about a caller's possible locations to the redirect and proxy servers.
Only a proxy server or a redirect server can contact a location server.
The following figure depicts the roles played by each of the network elements in establishing a session.
SIP – System Architecture
SIP is structured as a layered protocol, which means its behavior is described in terms of a set of fairly independent processing stages with only a loose coupling between each stage.
The lowest layer of SIP is its syntax and encoding. Its encoding is specified using an augmented Backus-Naur Form grammar (BNF).
At the second level is the transport layer. It defines how a Client sends requests and receives responses and how a Server receives requests and sends responses over the network. All SIP elements contain a transport layer.
Next comes the transaction layer. A transaction is a request sent by a Client transaction (using the transport layer) to a Server transaction, along with all responses to that request sent from the server transaction back to the client. Any task that a user agent client (UAC) accomplishes takes place using a series of transactions. Stateless proxies do not contain a transaction layer.
The layer above the transaction layer is called the transaction user. Each of the SIP entities, except the Stateless proxies, is a transaction user.
SIP - Basic Call Flow
The following image shows the basic call flow of a SIP session.
Given below is a step-by-step explanation of the above call flow −
An INVITE request that is sent to a proxy server is responsible for initiating a session.
The proxy server sendsa 100 Trying response immediately to the caller (Alice) to stop the re-transmissions of the INVITE request.
The proxy server searches the address of Bob in the location server. After getting the address, it forwards the INVITE request further.
Thereafter, 180 Ringing (Provisional responses) generated by Bob is returned back to Alice.
A 200 OK response is generated soon after Bob picks the phone up.
Bob receives an ACK from the Alice, once it gets 200 OK.
At the same time, the session gets established and RTP packets (conversations) start flowing from both ends.
After the conversation, any participant (Alice or Bob) can send a BYE request to terminate the session.
BYE reaches directly from Alice to Bob bypassing the proxy server.
Finally, Bob sends a 200 OK response to confirm the BYE and the session is terminated.
In the above basic call flow, three transactions are (marked as 1, 2, 3) available.
The complete call (from INVITE to 200 OK) is known as a Dialog.
How does a proxy help to connect one user with another? Let us find out with the help of the following diagram.
The topology shown in the diagram is known as a SIP trapezoid. The process takes place as follows −
When a caller initiates a call, an INVITE message is sent to the proxy server. Upon receiving the INVITE, the proxy server attempts to resolve the address of the callee with the help of the DNS server.
After getting the next route, caller’s proxy server (Proxy 1, also known as outbound proxy server) forwards the INVITE request to the callee’s proxy server which acts as an inbound proxy server (Proxy 2) for the callee.
The inbound proxy server contacts the location server to get information about the callee’s address where the user registered.
After getting information from the location server, it forwards the call to its destination.
Once the user agents get to know their address, they can bypass the call, i.e., conversations pass directly.
SIP - Messaging
SIP messages are of two types − requests and responses.
The opening line of a request contains a method that defines the request, and a Request-URI that defines where the request is to be sent.
Similarly, the opening line of a response contains a response code.
SIP requests are the codes used to establish a communication. To complement them, there are SIP responses that generally indicate whether a request succeeded or failed.
These SIP requests which are known as METHODS make SIP message workable.
METHODS can be regarded as SIP requests, since they request a specific action to be taken by another user agent or server.
METHODS are distinguished into two types −
There are six core methods as discussed below.
INVITE is used to initiate a session with a user agent. In other words, an INVITE method is used to establish a media session between the user agents.
INVITE can contain the media information of the caller in the message body.
A session is considered established if an INVITE has received a success response(2xx) or an ACK has been sent.
A successful INVITE request establishes a dialog between the two user agents which continues until a BYE is sent to terminate the session.
An INVITE sent within an established dialog is known as a re-INVITE.
Re-INVITE is used to change the session characteristics or refresh the state of a dialog.
The following code shows how INVITE is used.
INVITE sips:Bob@TMC.com SIP/2.0 Via: SIP/2.0/TLS client.ANC.com:5061;branch = z9hG4bK74bf9 Max-Forwards: 70 From: Alice<sips:Alice@TTP.com>;tag = 1234567 To: Bob<sips:Bob@TMC.com> Call-ID: firstname.lastname@example.org CSeq: 1 INVITE Contact: <sips:Alice@client.ANC.com> Allow: INVITE, ACK, CANCEL, OPTIONS, BYE, REFER, NOTIFY Supported: replaces Content-Type: application/sdp Content-Length: ... v = 0 o = Alice 2890844526 2890844526 IN IP4 client.ANC.com s = Session SDP c = IN IP4 client.ANC.com t = 3034423619 0 m = audio 49170 RTP/AVP 0 a = rtpmap:0 PCMU/8000
BYE is the method used to terminate an established session. This is a SIP request that can be sent by either the caller or the callee to end a session.
It cannot be sent by a proxy server.
BYE request normally routes end to end, bypassing the proxy server.
BYE cannot be sent to a pending an INVITE or an unestablished session.
REGISTER request performs the registration of a user agent. This request is sent by a user agent to a registrar server.
The REGISTER request may be forwarded or proxied until it reaches an authoritative registrar of the specified domain.
It carries the AOR (Address of Record) in the To header of the user that is being registered.
REGISTER request contains the time period (3600sec).
One user agent can send a REGISTER request on behalf of another user agent. This is known as third-party registration. Here, the From tag contains the URI of the party submitting the registration on behalf of the party identified in the To header.
CANCEL is used to terminate a session which is not established. User agents use this request to cancel a pending call attempt initiated earlier.
It can be sent either by a user agent or a proxy server.
CANCEL is a hop by hop request, i.e., it goes through the elements between the user agent and receives the response generated by the next stateful element.
ACK is used to acknowledge the final responses to an INVITE method. An ACK always goes in the direction of INVITE.ACK may contain SDP body (media characteristics), if it is not available in INVITE.
ACK may not be used to modify the media description that has already been sent in the initial INVITE.
A stateful proxy receiving an ACK must determine whether or not the ACK should be forwarded downstream to another proxy or user agent.
For 2xx responses, ACK is end to end, but for all other final responses, it works on hop by hop basis when stateful proxies are involved.
OPTIONS method is used to query a user agent or a proxy server about its capabilities and discover its current availability. The response to a request lists the capabilities of the user agent or server. A proxy never generates an OPTIONS request.
SUBSCRIBE is used by user agents to establish a subscription for the purpose of getting notification about a particular event.
It contains an Expires header field that indicates the duration of a subscription.
After the time period passes, the subscription will automatically terminate.
Subscription establishes a dialog between the user agents.
You can re-subscription again by sending another SUBSCRIBE within the dialog before the expiration time.
A 200 OK will be received for a subscription from User.
Users can unsubscribe by sending another SUBSCRIBE method with Expires value 0(zero).
NOTIFY is used by user agents to get the occurrence of a particular event. Usually a NOTIFY will trigger within a dialog when a subscription exists between the subscriber and the notifier.
Every NOTIFY will get 200 OK response if it is received by notifier.
NOTIFY contain an Event header field indicating the event and a subscriptionstate header field indicating the current state of the subscription.
A NOTIFY is always sent at the start and termination of a subscription.
PUBLISH is used by a user agent to send event state information to a server.
PUBLISH is mostly useful when there are multiple sources of event information.
A PUBLISH request is similar to a NOTIFY, except that it is not sent in a dialog.
A PUBLISH request must contain an Expires header field and a Min-Expires header field.
REFER is used by a user agent to refer another user agent to access a URI for the dialog.
REFER must contain a Refer-To header. This is a mandatory header for REFER.
REFER can be sent inside or outside a dialog.
A 202 Accepted will trigger a REFER request which indicates that other user agent has accepted the reference.
INFO is used by a user agent to send call signalling information to another user agent with which it has established a media session.
This is an end-to-end request.
A proxy will always forward an INFO request.
UPDATE is used to modify the state of a session if a session is not established. User could change the codec with UPDATE.
IF a session is established, a re-Invite is used to change/update the session.
PRACK is used to acknowledge the receipt of a reliable transfer of provisional response (1XX).
Generally PRACK is generated by a client when it receive a provisional response containing an RSeq reliable sequence number and a supported:100rel header.
PRACK contains (RSeq + CSeq) value in the rack header.
The PRACK method applies to all provisional responses except the 100 Trying response, which is never reliably transported.
A PRACK may contain a message body; it may be used for offer/answer exchange.
It is used to send an instant message using SIP. An IM usually consists of short messages exchanged in real time by participants engaged in text conversation.
MESSAGE can be sent within a dialog or outside a dialog.
The contents of a MESSAGE are carried in the message body as a MIME attachment.
A 200 OK response is normally received to indicate that the message has been delivered at its destination.
SIP - Response Codes
A SIP response is a message generated by a user agent server (UAS) or SIP server to reply a request generated by a client. It could be a formal acknowledgement to prevent retransmission of requests by a UAC.
A response may contain some additional header fields of info needed by a UAC.
SIP has six responses.
1xx to 5xx has been borrowed from HTTP and 6xx is introduced in SIP.
1xx is considered as a provisional response and the rest are final responses.
|S.No.||Function & Description|
|1||1xx: Provisional/Informational Responses
Informational responses are used to indicate call progress. Normally the responses are end to end (except 100 Trying).
|2||2xx: Success Responses
This class of responses is meant for indicating that a request has been accepted.
|3||3xx: Redirect Responses
Generally these class responses are sent by redirect servers in response to INVITE. They are also known as redirect class responses.
|4||4xx: Client Failure Responses
Client error responses indicate that the request cannot be fulfilled as some errors are identified from the UAC side.
|5||5xx: Server Failure Response
This class response is used to indicate that the request cannot be processed because of an error with the server.
|6||6xx: Global Failure Response
This response class indicates that the server knows that the request will fail wherever it is tried. As a result, the request should not be sent to other locations.
SIP - Headers
A header is a component of a SIP message that conveys information about the message. It is structured as a sequence of header fields.
SIP header fields in most cases follow the same rules as HTTP header fields. Header fields are defined as Header: field, where Header is used to represent the header field name, and field is the set of tokens that contains the information. Each field consists of a fieldname followed by a colon (":") and the field-value (i.e., field-name: field-value).
SIP Headers - Compact Form
Many common SIP header fields have a compact form where the header field name is denoted by a single lower case character. Some examples are given below −
SIP Header Format
The following image shows the structure of a typical SIP header.
Headers are categorized as follows depending on their usage in SIP −
SIP - Session Description Protocol
SDP stands for Session Description Protocol. It is used to describe multimedia sessions in a format understood by the participants over a network. Depending on this description, a party decides whether to join a conference or when or how to join a conference.
The owner of a conference advertises it over the network by sending multicast messages which contain description of the session e.g. the name of the owner, the name of the session, the coding, the timing etc. Depending on these information, the recipients of the advertisement take a decision about participation in the session.
SDP is generally contained in the body part of Session Initiation Protocol popularly called SIP.
SDP is defined in RFC 2327. An SDP message is composed of a series of lines, called fields, whose names are abbreviated by a single lower-case letter, and are in a required order to simplify parsing.
Purpose of SDP
The purpose of SDP is to convey information about media streams in multimedia sessions to help participants join or gather info of a particular session.
SDP is a short structured textual description.
It conveys the name and purpose of the session, the media, protocols, codec formats, timing and transport information.
A tentative participant checks these information and decides whether to join a session and how and when to join a session if it decides to do so.
The format has entries in the form of <type> = <value>, where the <type> defines a unique session parameter and the <value> provides a specific value for that parameter.
The general form of a SDP message is −
x = parameter1 parameter2 ... parameterN
The line begins with a single lower-case letter, for example, x. There are never any spaces between the letter and the =, and there is exactly one space between each parameter. Each field has a defined number of parameters.
Session Description Parameters
Session description (* denotes optional)
- v = (protocol version)
- o = (owner/creator and session identifier)
- s = (session name)
- i =* (session information)
- u =* (URI of description)
- e =* (email address)
- p =* (phone number)
- c =* (connection information - not required if included in all media)
- b =* (bandwidth information)
- z =* (time zone adjustments)
- k =* (encryption key)
- a =* (zero or more session attribute lines)
The v= field contains the SDP version number. Because the current version of SDP is 0, a valid SDP message will always begin with v = 0.
The o= field contains information about the originator of the session and session identifiers. This field is used to uniquely identify the session.
The field contains −
The username parameter contains the originator’s login or host.
The session-id parameter is a Network Time Protocol (NTP) timestamp or a random number used to ensure uniqueness.
The version is a numeric field that is increased for each change to the session, also recommended to be a NTP timestamp.
The network-type is always IN for Internet. The address-type parameter is either IP4 or IP6 for IPv4 or IPv6 address either in dotted decimal form or a fully qualified host name.
Session Name and Information
The s= field contains a name for the session. It can contain any nonzero number of characters. The optional i= field contains information about the session. It can contain any number of characters.
The optional u= field contains a uniform resource indicator (URI) with more information about the session
E-Mail Address and Phone Number
The optional e= field contains an e-mail address of the host of the session. The optional p= field contains a phone number.
The c= field contains information about the media connection.
The field contains −
The network-type parameter is defined as IN for the Internet.
The address-type is defined as IP4 for IPv4 addresses and IP6 for IPv6 addresses.
The connection-address is the IP address or host that will be sending the media packets, which could be either multicast or unicast.
If multicast, the connection-address field contains −
where ttl is the time-to-live value, and number-of-addresses indicates how many contiguous multicast addresses are included starting with the base-multicast address.
The optional b= field contains information about the bandwidth required. It is of the form −
b=modifier:bandwidth − value
Time, Repeat Times, and Time Zones
The t= field contains the start time and stop time of the session.
The optional r= field contains information about the repeat times that can be specified in either in NTP or in days (d), hours (h), or minutes (m).
The optional z= field contains information about the time zone offsets. This field is used if are occurring session spans a change from daylight savings to standard time, or vice versa.
The optional m= field contains information about the type of media session. The field contains −
m= media port transport format-list
The media parameter is either audio, video, text, application, message, image, or control. The port parameter contains the port number.
The transport parameter contains the transport protocol or the RTP profile used.
The format-list contains more information about the media. Usually, it contains media payload types defined in RTP audio video profiles.
Example: m = audio 49430 RTP/AVP 0 6 8 99
One of these three codecs can be used for the audio media session. If the intention is to establish three audio channels, three separate media fields would be used.
The optional a= field contains attributes of the preceding media session. This field can be used to extend SDP to provide more information about the media. If not fully understood by a SDP user, the attribute field can be ignored. There can be one or more attribute fields for each media payload type listed in the media field.
Attributes in SDP can be either
- session level, or
- media level.
Session level means that the attribute is listed before the first media line in the SDP. If this is the case, the attribute applies to all the media lines below it.
Media level means it is listed after a media line. In this case, the attribute only applies to this particular media stream.
SDP can include both session level and media level attributes. If the same attribute appears as both, the media level attribute overrides the session level attribute for that particular media stream. Note that the connection data field can also be either session level or media level.
An SDP Example
Given below is an example session description, taken from RFC 2327 −
v = 0 o = mhandley2890844526 2890842807 IN IP4 188.8.131.52 s = SDP Seminar i = A Seminar on the session description protocol u = http://www.cs.ucl.ac.uk/staff/M.Handley/sdp.03.ps e = email@example.com(Mark Handley) c = IN IP4 184.108.40.206/127 t = 2873397496 2873404696 a = recvonly m = audio 49170 RTP/AVP 0 m = video 51372 RTP/AVP 31 m = application 32416udp wb a = orient:portrait
SIP - The Offer/Answer Model
The use of SDP with SIP is given in the SDP offer answer RFC 3264. The default message body type in SIP is application/sdp.
The calling party lists the media capabilities that they are willing to receive in SDP, usually in either an INVITE or in an ACK.
The called party lists their media capabilities in the 200 OK response to the INVITE.
A typical SIP use of SDP includes the following fields: version, origin, subject, time, connection, and one or more media and attribute.
The subject and time fields are not used by SIP but are included for compatibility.
In the SDP standard, the subject field is a required field and must contain at least one character, suggested to be s=- if there is no subject.
The time field is usually set to t = 00. SIP uses the connection, media, and attribute fields to set up sessions between UAs.
The origin field has limited use with SIP.
The session-id is usually kept constant throughout a SIP session.
The version is incremented each time the SDP is changed. If the SDP being sent is unchanged from that sent previously, the version is kept the same.
As the type of media session and codec to be used are part of the connection negotiation, SIP can use SDP to specify multiple alternative media types and to selectively accept or decline those media types.
The offer/answer specification, RFC 3264, recommends that an attribute containing a = rtpmap: be used for each media field. A media stream is declined by setting the port number to zero for the corresponding media field in the SDP response.
In the following example, the caller Tesla wants to set up an audio and video call with two possible audio codecs and a video codec in the SDP carried in the initial INVITE −
v = 0 o = John 0844526 2890844526 IN IP4 172.22.1.102 s = - c = IN IP4 172.22.1.102 t = 0 0 m = audio 6000 RTP/AVP 97 98 a = rtpmap:97 AMR/16000/1 a = rtpmap:98 AMR-WB/8000/1 m = video 49172 RTP/AVP 32 a = rtpmap:32 MPV/90000
The codecs are referenced by the RTP/AVP profile numbers 97, 98.
The called party Marry answers the call, chooses the second codec for the first media field, and declines the second media field, only wanting AMR session.
v = 0 o = Marry 2890844526 2890844526 IN IP4 172.22.1.110 s = - c = IN IP4 220.127.116.11 t = 0 0 m = audio 60000 RTP/AVP 8 a = rtpmap:97 AMR/16000 m = video 0 RTP/AVP 32
If this audio-only call is not acceptable, then Tom would send an ACK then a BYE to cancel the call. Otherwise, the audio session would be established and RTP packets exchanged.
As this example illustrates, unless the number and order of media fields is maintained, the calling party would not know for certain which media sessions were being accepted and declined by the called party.
The offer/answer rules are summarized in the following sections.
Rules for Generating an Offer
An SDP offer must include all required SDP fields (this includes v=, o=, s=, c=,and t=). These are mandatory fields in SDP.
It usually includes a media field (m=) but it does not have to. The media lines contain all codecs listed in preference order. The only exception to this is if the endpoint supports a huge number of codecs, the most likely to be accepted or most preferred should be listed. Different media types include audio, video, text, MSRP, BFCP, and so forth.
Rules for Generating an Answer
An SDP answer to an offer must be constructed according to the following rules −
The answer must have the same number of m= lines in the same order as the answer.
Individual media streams can be declined by setting the port number to 0.
Streams are accepted by sending a nonzero port number.
The listed payloads for each media type must be a subset of the payloads listed in the offer.
For dynamic payloads, the same dynamic payload number does not need to be used in each direction. Usually, only a single payload is selected.
Rules for Modifying a Session
Either party can initiate another offer/answer exchange to modify a session. When a session is modified, the following rules must be followed −
The origin (o=) line version number must either be the same as the last one sent, which indicates that this SDP is identical to the previous exchange, or it may be incremented by one, which indicates new SDP that must be parsed.
The offer must include all existing media lines and they must be sent in the same order.
Additional media streams can be added to the end of the m= line list.
An existing media stream can be deleted by setting the port number to 0. This media line must remain in the SDP and all future offer/answer exchanges for this session.
One party in a call can temporarily place the other on hold. This is done by sending an INVITE with an identical SDP to that of the original INVITE but with a = sendonly attribute present.
The call is made active again by sending another INVITE with the a = sendrecv attribute present. The following illustration shows the call flow of a call hold.
SIP - Mobility
Personal mobility is the ability to have a constant identifier across a number of devices. SIP supports basic personal mobility using the REGISTER method, which allows a mobile device to change its IP address and point of connection to the Internet and still be able to receive incoming calls.
SIP can also support service mobility – the ability of a user to keep the same services when mobile
SIP Mobility During Handover(Pre-call)
A device binds its Contact URI with the address of record by a simple sip registration. According to the device IP address, registration authorizes this information automatically update in sip network.
During handover, the User agent routes between different operators, where it has to register again with a Contact as an AOR with another service provider.
For example, let’s take the example of the following call flow. UA which has temporarily received a new SIP URI with a new service provider. The UA then performs a double registration −
The first registration is with the new service operator, which binds the Contact URI of the device with the new service provider’s AOR URI.
The second REGISTER request is routed back to the original service provider and provides the new service provider’s AOR as the Contact URI.
As shown later in the call flow, when a request comes in to the original service provider’s network, the INVITE is redirected to the new service provider who then routes the call to the user.
For the first registration, the message containing the device URI would be −
REGISTER sip:visited.registrar1.com SIP/2.0 Via: SIP/2.0/UDP 172.22.1.102:5060;branch = z9hG4bK97a7ea349ce0fca Max-Forwards: 70 To: Tom <sip:UA1@registrar1.in> From: Tom <sip:UA1@registrar1.in>;tag = 72d65a24 Call-ID: firstname.lastname@example.org CSeq: 1 REGISTER Contact: <sip:Tom@172.22.1.102:5060> Expires: 600000 Content-Length: 0
The second registration message with the roaming URI would be −
REGISTER sip:home.registrar2.in SIP/2.0 Via: SIP/2.0/UDP 172.22.1.102:5060;branch = z9hG4bKah4vn2u Max-Forwards: 70 To: Tom <sip:UA1@registrar2.in> From: Tom <sip:UA1@registrar2.in>;tag = 45375 Call-ID:email@example.com CSeq: 6421 REGISTER Contact: <sip:UA1@registrar2.in> Content-Length: 0
The first INVITE that is represents in the above figure would be sent to sip:registrar2.in; the second INVITE would be sent to sip: sip:Tom@registrar2.in, which would be forwarded to sip:Tom@172.22.1.102. It reaches Tom and allows the session to be established. Periodically both registrations would need to be refreshed.
Mobility During a Call(re-Invite)
User Agent may change its IP address during the session as it swaps from one network to another. Basic SIP supports this scenario, as a re-INVITE in a dialog can be used to update the Contact URI and change the media information in the SDP.
Take a look at the call flow mentioned in the figure below.
Here, Tom detects a new network,
Uses DHCP to acquire a new IP address, and
Performs a re-INVITE to allow the signalling and media flow to the new IP address.
If the UA can receive media from both networks, the interruption is negligible. If this is not the case, a few media packets may be lost, resulting in a slight interruption to the call.
The re-INVITE would appear as follows −
INVITE sip:Jerry@TTP.com SIP/2.0 Via: SIP/2.0/UDP 172.22.1.102:5060;branch = z9hG4bK918f5a84fe6bf7a Max-Forwards: 70 To: <sip:Harry@TTP.com> From: sip:Tom@PPT.com;tag = 70133df4 Call-ID: 76d4861c19c CSeq: 1 INVITE Accept: application/sdp Accept-Language: en Allow: INVITE,ACK,CANCEL,BYE,INFO,OPTIONS,REFER,NOTIFY,SUBSCRIBE Contact: <sip:172.22.1.102:5060>; Content-Type: application/sdp Content-Length: 168 v = 0 o = PPT 40467 40468 IN IP4 192.168.2.1 s = - c = IN IP4 192.168.2.1 b = AS:49 t = 0 0 b = RR:0 b = RS:0 a = rtpmap:97 AMR/8000/1 m = audio 6000 RTP/AVP 96 a = fmtp:102 0-15 a = ptime:20 a = maxptime:240
The re-INVITE contains Bowditch’s new IP address in the Via and Contact header fields and SDP media information.
Mobility in Midcall(With replace Header)
In midcall mobility, the actual route set (set of SIP proxies that the SIP messages must traverse) must change. We cannot use a re-INVITE in midcall mobility
For example, if a proxy is necessary for NAT traversal, then Contact URI must be changed — a new dialog must be created. Hence, it has to send a new INVITE with a Replaces header, which identifies the existing session.
Note − Suppose A & B both are in a call and if A gets another INVITE (let’s say from C) with a replace header (should match existing dialog), then A must accept the INVITE and terminate the session with B and transfer all resource to newly formed dialog.
The call flow is shown in the following Figure. It is similar to the previous call flow using re-INVITE except that a BYE is automatically generated to terminate the existing dialog when the INVITE with the Replaces is accepted.
Given below are the points to note in this scenario −
The existing dialog between Tom and Jerry includes the old visited proxy server.
The new dialog using the new wireless network requires the inclusion of the new visited proxy server.
As a result, an INVITE with Replaces is sent by Tom, which creates a new dialog that includes the new visited proxy server but not the old visited proxy server.
When Jerry accepts the INVITE, a BYE is automatically sent to terminate the old dialog that routes through the old visited proxy server that is now no longer involved in the session.
The resulting media session is established using Tom’s new IP address from the SDP in the INVITE.
Services in SIP can be provided in either proxies or in UAs. Providing service mobility along with personal mobility can be challenging unless the user’s devices are identically configured with the same services.
SIP can easily support service mobility over the Internet. When connected to Internet, a UA configured to use a set of proxies in India can still use those proxies when roaming in Europe. It does not have any impact on the quality of the media session as the media always flows directly between the two UAs and does not traverse the SIP proxy servers.
Endpoint resident services are available only when the endpoint is connected to the Internet. A terminating service such as a call forwarding service implemented in an endpoint will fail if the endpoint has temporarily lost its Internet connection. Hence some services are implemented in the network using SIP proxy servers.
SIP - Forking
Sometime a proxy server forwards a single SIP call to multiple SIP endpoints. This process is known as forking. Here a single call can ring many endpoints at the same time.
With SIP forking, you can have your desk phone ring at the same time as your softphone or a SIP phone on your mobile, allowing you to take the call from either device easily.
Generally, in an office, suppose boss unable to pick the call or away, SIP forking allow the secretary to answer calls his extension.
Forking will be possible if there is a stateful proxy available as it needs to perform and response out of the many it receives.
We have two types of forking −
- Parallel Forking
- Sequential Forking
In this scenario, the proxy server will fork the INVITE to, say, two devices (UA2, UA3) at a time. Both the devices will generate 180 Ringing and whoever receives the call will generate a 200 OK. The response (suppose UA2) that reaches the Originator first will establish a session with UA2. For the other response, a CANCEL will be triggered.
If the originator receives both the responses simultaneously, then based on q-value, it will forward the response.
In this scenario, the proxy server will fork the INVITE to one device (UA2). If UA2 is unavailable or busy at that time, then the proxy will fork it to another device (UA3).
Branch - ID and Tag
Branch IDs help proxies to match responses to forked requests. Without Branch IDs, a proxy server would not be able to understand the forked response. Branch-id will be available in Via header.
Tags are used by the UAC to distinguish multiple final responses from different UAS. A UAS cannot resolve whether the request has been forked or not. Therefore, it need to add a tag.
Proxies also can add tags if it generates a final response, they never insert tags into requests or responses they forward.
It may be possible that a single request can be forked by multiple proxy servers also. So the proxy which would fork shall add its own unique IDs to the branches it created.
Call leg and Call ID
A call leg refers to one to one signalling relationship between two user agents. The call ID is a unique identifier carried in SIP message that refers to the call. A call is a collection of call legs.
A UAC starts by sending an INVITE. Due to forking, it may receive multiple 200 OK from different UAs. Each corresponds to a different call leg within the same call.
A call is thus a group of call legs. A call leg refers to end-to-end connection between UAs.
The CSeq spaces in the two directions of a call leg are independent. Within a single direction, the sequence number is incremented for each transaction.
Voicemail is very common now-a-days for enterprise users. It’s a telephone application. It comes to picture when the called party is unavailable or unable to receive the call, the PBX will announce to calling party to leave a voice message.
User agent will either get a 3xx response or redirect to voicemail server if the called party’s number is unreachable. However, some kind of SIP extension is needed to indicate to the voicemail system which mailbox to use—that is, which greeting to play and where to store the recorded message. There are two ways to achieve this −
By using a SIP header field extension
By using the Request-URI to signal this information
Suppose for the user sip:Tom@tutorialspoint.com has a voicemail system at sip:voicemail.tutorialspoint.com which is providing voicemail, the Request-URI of the INVITE when it is forwarded to the voicemail server could look like −
sip:voicemail.tutorialspoint.com;target = sip:Tom@tutorialspoint.com;cause = 486
The following illustration shows how the Request-URI carries the mailbox identifier and the reason (here 486).
SIP - Proxies and Routing
As we know, a proxy server can be either stateless or stateful. Here, in this chapter, we will discuss more on proxy servers and SIP routing.
Stateless Proxy Server
A stateless proxy server simply forwards the message it receives. This kind of server does not store any information of the call or transaction.
- Stateless proxies forget about the SIP request once it has been forwarded.
- Transaction will be fast via stateless proxies.
Stateful Proxy Server
A stateful proxy server keeps track of every request and response that it receives. It can use the stored information in future, if required. It can retransmit the request if it does not receive a response from the other side.
Stateful proxies remember the request after it has been forwarded, so they can use it for advance routing. Stateful proxies maintain transaction state. Transaction implies transaction state, not call state.
Transaction is not as fast with stateful proxies as stateless.
Stateful proxies can fork and retransmit if required.(e.g.: call forward busy, for example).
Via and Record-route
The Record-Route header is inserted into requests by proxies that wanted to be in the path of subsequent requests for the same call-id. It is then used by the user agent to route subsequent requests.
Via headers are inserted by servers into requests to detect loops and to help responses to find their way back to the client. This is helpful for only responses to reach their destination.
A UA himself generate and add its own address in a Via header field while sending request.
A proxy forwarding the request adds a Via header field containing its own address to the top of the list of Via header fields.
A proxy or UA generating a response to a request copies all the Via header fields from the request in order into the response, then sends the response to the address specified in the top Via header field.
A proxy receiving a response checks the top Via header field and matches its own address. If it does not match, the response has been discarded.
The top Via header field is then removed, and the response forwarded to the address specified in the next Via header field.
Via header fields contain protocolname, versionnumber, and transport (SIP/2.0/UDP, SIP/2.0/TCP, etc.) and contain portnumbers and parameters such as received, rport, branch.
A received tag is added to a Via header field if a UA or proxy receives the request from a different address than that specified in the top Via header field.
A branch parameter is added to Via header fields by UAs and proxies, which is computed as a hash function of the Request-URI, and the To, From, Call-ID, and CSeq number.
SIP to PSTN
SIP (Softphone) and PSTN (Old telephone) both are different networks and speaks different languages. So we need a translator (Gateway here) to communicate between these two networks.
Let us take an example to show how a SIP phone places a telephone call to a PSTN through PSTN gateway.
In this example, Tom (sip:firstname.lastname@example.org) is a sip phone and Jerry uses a global telephone number +91401234567.
SIP to PSTN through Gateways
The following illustration shows a call flow from SIP to PSTN through gateways.
Given below is a step-by-step explanation of all the process that takes place while placing a call from a SIP phone to PSTN.
First of all, (Tom)SIP phone dials the global number +91401234567 to reach Jerry. SIP user agent understands it as a global number and converts it into request-uri using DNS and trigger the request.
The SIP phone sends the INVITE directly to gateway.
The gateway initiates the call into the PSTN by selecting an SS7 ISUP trunk to the next telephone switch in the PSTN.
The dialled digits from the INVITE are mapped into the ISUP IAM. The ISUP address complete message (ACM) is sent back by the PSTN to indicate that the trunk has been created.
The telephone generates ringtone and it goes to telephone switch. The gateway maps the ACM to the 183 Session Progress response containing an SDP indicating the RTP port that the gateway will use to bridge the audio from the PSTN.
Upon reception of the 183, the caller’s UAC begins receiving the RTP packets sent from the gateway and presents the audio to the caller so they know that the callee progressing in the PSTN.
The call completes when the called party answers the telephone, which causes the telephone switch to send an answer message (ANM) to the gateway.
The gateway then cuts the PSTN audio connection through in both directions and sends a 200 OK response to the caller. As the RTP media path is already established, the gateway replies the SDP in the 183 but causes no changes to the RTP connection.
The UAC sends an ACK to complete the SIP signalling exchange. As there is no equivalent message in ISUP, the gateway absorbs the ACK.
The caller sends BYE to gateway to terminates. The gateway maps the BYE into the ISUP release message (REL).
The gateway sends the 200OK to the BYE and receives an RLC from the PSTN.
SIP - Codecs
A codec, short for coder-decoder, does two basic operations −
First, it converts an analog voice signal to its equivalent digital form so that it can be easily transmitted.
Thereafter, it converts the compressed digital signal back to its original analog form so that it can be replayed.
There are many codecs available in the market – some are free while others require licensing. Codecs vary in the sound quality and vary in bandwidth accordingly.
Hardware devices such as phones and gateways support several different codecs. While talking to each other, they negotiate which codec they will use.
Here, in this chapter, we will discuss a few popular SIP audio codecs that are widely used.
G.711 is a codec that was introduced by ITU in 1972 for use in digital telephony. The codec has two variants: A-Law is being used in Europe and in international telephone links, uLaw is used in the U.S.A. and Japan.
G.711 uses a logarithmic compression. It squeezes each 16-bit sample to 8 bits, thus it achieves a compression ratio of 1:2.
The bitrate is 64 kbit/s for one direction, so a call consumes 128 kbit/s.
G.711 is the same codec used by the PSTN network, hence it provides the best voice quality. However it consumes more bandwidth than other codecs.
It works best in local area networks where we have a lot of bandwidth available.
G.729 is a codec with low bandwidth requirements; it provides good audio quality.
The codec encodes audio in frames of 10 ms long. Given a sampling frequency of 8 kHz, a 10 ms frame contains 80 audio samples.
The codec algorithm encodes each frame into 10 bytes, so the resulting bitrate is 8 kbit/s in one direction.
G.729 is a licensed codec. End-users who want to use this codec should buy a hardware that implements it (be it a VoIP phone or gateway).
A frequently used variant of G.729 is G.729a. It is wire-compatible with the original codec but has lower CPU requirements.
G.723.1 is the result of a competition that ITU announced with the aim to design a codec that would allow calls over 28.8 and 33 kbit/s modem links.
We have two variants of G.723.1. They both operate on audio frames of 30 ms (i.e. 240 samples), but the algorithms differ.
The bitrate of the first variant is 6.4 kbit/s, while for the second variant, it is 5.3 kbit/s.
The encoded frames for the two variants are 24 and 20 bytes long, respectively.
GSM 06.10 is a codec designed for GSM mobile networks. It is also known as GSM Full Rate.
This variant of the GSM codec can be freely used, so you will often find it in open source VoIP applications.
The codec operates on audio frames 20 ms long (i.e. 160 samples) and it compresses each frame to 33 bytes, so the resulting bitrate is 13 kbit/.
SIP - B2BUA
A back-to-back user agent (B2BUA) is a logical network element in SIP applications. It is a type of SIP UA that receives a SIP request, then reformulates the request, and sends it out as a new request.
Unlike a proxy server, it maintains dialog state and must participate in all requests sent on the dialogs it has established. A B2BUA breaks the end-to-end nature of SIP.
B2BUA – How it Works?
A B2BUA agent operates between two endpoints of a phone call and divides the communication channel into two call legs. B2BUA is a concatenation of UAC and UAS. It participates in all SIP signalling between both ends of the call, it has established. As B2BUA available in a dialog service provider may implement some value-added features.
In the originating call leg, the B2BUA acts as a user agent server (UAS) and processes the request as a user agent client (UAC) to the destination end, handling the signalling between end points back-to-back.
A B2BUA maintains the complete state for the calls it handles. Each side of a B2BUA operates as a standard SIP network element as specified in RFC 3261.
Functions of B2BUA
A B2BUA provides the following functions −
Call management (billing, automatic call disconnection, call transfer, etc.)
Network interworking (perhaps with protocol adaptation)
Hiding of network internals (private addresses, network topology, etc.)
Often, B2BUAs are also implemented in media gateways to bridge the media streams for full control over the session.
Example of B2BUA
Many private branch exchange (PBX) enterprise telephone systems incorporate B2BUA logic.
Some firewalls have built in with ALG (Application Layer Gateway) functionality, which allows a firewall to authorize SIP and media traffic while still maintaining a high level of security.
Another common type of B2BUA is known as a Session Border Controller (SBC).