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- Lisp Lists
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- Adding Values to Hash Table
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- Lisp - Input − Output
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- LISP Useful Resources
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- Lisp - Discussion
Lisp - Symbols
In LISP, a symbol is a name that represents data objects and interestingly it is also a data object.
What makes symbols special is that they have a component called the property list, or plist.
Property Lists
LISP allows you to assign properties to symbols. For example, let us have a 'person' object. We would like this 'person' object to have properties like name, sex, height, weight, address, profession etc. A property is like an attribute name.
A property list is implemented as a list with an even number (possibly zero) of elements. Each pair of elements in the list constitutes an entry; the first item is the indicator, and the second is the value.
When a symbol is created, its property list is initially empty. Properties are created by using get within a setf form.
For example, the following statements allow us to assign properties title, author and publisher, and respective values, to an object named (symbol) 'book'.
Example
Create a new source code file named main.lisp and type the following code in it.
main.lisp
; create object books, assign symbol title a value (write (setf (get 'books'title) '(Gone with the Wind))) ; terminate printing (terpri) ; update object books, assign symbol author a value (write (setf (get 'books 'author) '(Margaret Michel))) ; terminate printing (terpri) ; update object books, assign symbol publisher a value (write (setf (get 'books 'publisher) '(Warner Books)))
Output
When you execute the code, it returns the following result −
(GONE WITH THE WIND) (MARGARET MICHEL) (WARNER BOOKS)
Various property list functions allow you to assign properties as well as retrieve, replace or remove the properties of a symbol.
The get function returns the property list of symbol for a given indicator. It has the following syntax −
get symbol indicator &optional default
The get function looks for the property list of the given symbol for the specified indicator, if found then it returns the corresponding value; otherwise default is returned (or nil, if a default value is not specified).
Example
Update the source code file named main.lisp and type the following code in it.
main.lisp
; create object books, assign symbol title a value (setf (get 'books 'title) '(Gone with the Wind)) ; create object books, assign symbol author a value (setf (get 'books 'author) '(Margaret Micheal)) ; create object books, assign symbol publisher a value (setf (get 'books 'publisher) '(Warner Books)) ; retrieve title from books object (write (get 'books 'title)) ; terminate printing (terpri) ; retrieve author from books object (write (get 'books 'author)) ; terminate printing (terpri) ; retrieve publisher from books object (write (get 'books 'publisher))
Output
When you execute the code, it returns the following result −
(GONE WITH THE WIND) (MARGARET MICHEAL) (WARNER BOOKS)
The symbol-plist function allows you to see all the properties of a symbol.
Example
Create a new source code file named main.lisp and type the following code in it.
main.lisp
; create object annie, assign symbols values (setf (get 'annie 'age) 43) (setf (get 'annie 'job) 'accountant) (setf (get 'annie 'sex) 'female) (setf (get 'annie 'children) 3) ; terminate printing (terpri) ; print symbol lists (write (symbol-plist 'annie))
Output
When you execute the code, it returns the following result −
(CHILDREN 3 SEX FEMALE JOB ACCOUNTANT AGE 43)
The remprop function removes the specified property from a symbol.
Example
Update the source code file named main.lisp and type the following code in it.
main.lisp
; create object annie, assign symbols values (setf (get 'annie 'age) 43) (setf (get 'annie 'job) 'accountant) (setf (get 'annie 'sex) 'female) (setf (get 'annie 'children) 3) ; terminate printing (terpri) ; print symbol lists (write (symbol-plist 'annie)) ; removing properties age (remprop 'annie 'age) ; terminate printing (terpri) ; print symbol lists (write (symbol-plist 'annie))
Output
When you execute the code, it returns the following result −
(CHILDREN 3 SEX FEMALE JOB ACCOUNTANT AGE 43) (CHILDREN 3 SEX FEMALE JOB ACCOUNTANT)