- JOGL - API for Basic Templates
- JOGL - Canvas with AWT
- JOGL - Canvas with Swing
- JOGL - GLJPanel Class
- JOGL Graphical Shapes
- JOGL - Drawing Basics
- JOGL - Drawing with GL_Lines
- JOGL - Pre-defined shapes
- JOGL Effects & Transformation
- JOGL - Transformation
- JOGL - Coloring
- JOGL - Scaling
- JOGL - Rotation
- JOGL - Lighting
- JOGL 3D Graphics
- JOGL - 3D Basics
- JOGL - 3D Triangle
- JOGL - 3D Cube
- JOGL - Appendix
- JOGL Useful Resources
- JOGL - Quick Guide
- JOGL - Useful Resources
- JOGL - Discussion
JOGL - GLJPanel Class
This chapter explains you how to draw a JOGL basic frame using GLJpanel class. It is a lightweight Swing component which provides OpenGL rendering support. It is provided for compatibility with Swing. In here we will instantiate a JFrame and add the GLJpanel object to the instance of JFrame using the add() method.
The following program generates a basic frame using GLJPanel with Swing window −
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.swing.JFrame;
public class BasicFrame implements GLEventListener {
@Override
public void display(GLAutoDrawable arg0) {
// method body
}
@Override
public void dispose(GLAutoDrawable arg0) {
//method body
}
@Override
public void init(GLAutoDrawable arg0) {
// method body
}
@Override
public void reshape(GLAutoDrawable arg0, int arg1, int arg2, int arg3, int arg4) {
// method body
}
public static void main(String[] args) {
//getting the capabilities object of GL2 profile
final GLProfile profile = GLProfile.get(GLProfile.GL2);
GLCapabilities capabilities = new GLCapabilities(profile);
// The GLJpanel class
GLJPanel gljpanel = new GLJPanel( glcapabilities );
BasicFrame b = new BasicFrame();
gljpanel.addGLEventListener(b);
gljpanel.setSize(400, 400);
//creating frame
final JFrame frame = new JFrame (" Basic Frame");
//adding canvas to it
frame.getContentPane().add( gljpanel);
frame.setSize(frame.getContentPane().getPreferredSize());
frame.setVisible(true);
}//end of main
}//end of classimport
If you compile and execute the above program, the following output is generated. It shows a basic frame formed when we use GLJPanel with swing window −
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