
- JOGL Tutorial
- JOGL - Home
- JOGL - Overview
- JOGL - Installation
- JOGL Basic Templates
- JOGL - API for Basic Templates
- JOGL - Canvas with AWT
- JOGL - Canvas with Swing
- JOGL - GLJPanel Class
- JOGL Graphical Shapes
- JOGL - Drawing Basics
- JOGL - Drawing with GL_Lines
- JOGL - Pre-defined shapes
- JOGL Effects & Transformation
- JOGL - Transformation
- JOGL - Coloring
- JOGL - Scaling
- JOGL - Rotation
- JOGL - Lighting
- JOGL 3D Graphics
- JOGL - 3D Basics
- JOGL - 3D Triangle
- JOGL - 3D Cube
- JOGL - Appendix
- JOGL Useful Resources
- JOGL - Quick Guide
- JOGL - Useful Resources
- JOGL - Discussion
JOGL - Appendix
GPU − Graphical processing unit, it is a special electronic device that accelerates the rendering of images.
JNI − Java Native Interface. Using which, java access native methods.
Model − They are the objects constructed from basic graphics primitives such as points, lines and polygons.
Pixel − Smallest unit of display seen on the screen.
Projection − The method of mapping the coordinates of an object to a two-dimensional plane is called projection.
Projection matrix − It is a linear transformation of an object on the 2D surface.
Rendering − A process by which computer creates images from models.
Viewport − A viewport is a viewing region on the screen in computer graphics.
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