HTML Canvas - Font Property



The HTML Canvas font property from the CanvasRenderingContext2D interface is called by the context object to specify the current text style to use while drawing the text onto the Canvas element.

Possible input values

It takes a string input containing text pixel size and the font style to be used. The context object takes '10px sans-serif' by default to draw the text onto the Canvas element.

Example 1

The following example draws text on the Canvas element using HTML Canvas font property.

<!DOCTYPE html>
<html lang="en">
<head>
   <title>Reference API</title>
   <style>
      body {
         margin: 10px;
         padding: 10px;
      }
   </style>
</head>
<body>
   <canvas id="canvas" width="100" height="100" style="border: 1px solid black;"></canvas>
   <script>
      var canvas = document.getElementById('canvas');
      var context = canvas.getContext('2d');
      context.strokeText('TutorialsPoint', 10, 50);
   </script>
</body>
</html>

Output

The following code returns the output on the webpage as −

HTML Canvas Font Property

Example 2

The following example draws text onto the Canvas element with different font style and size using font property.

<!DOCTYPE html>
<html lang="en">
<head>
   <title>Reference API</title>
   <style>
      body {
         margin: 10px;
         padding: 10px;
      }
   </style>
</head>
<body>
   <canvas id="canvas" width="400" height="100" style="border: 1px solid black;"></canvas>
   <script>
      var canvas = document.getElementById('canvas');
      var context = canvas.getContext('2d');
      context.font = '55px Verdana';
      context.strokeText('TutorialsPoint', 10, 50);
   </script>
</body>
</html>

Output

The following code returns the output on the webpage as −

HTML Canvas Font Property
html_canvas_text.htm
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