- HTML Canvas - Home
- HTML Canvas - Introduction
- Environmental Setup
- HTML Canvas - First Application
- HTML Canvas - Drawing 2D Shapes
- HTML Canvas - Path Elements
- 2D Shapes Using Path Elements
- HTML Canvas - Colors
- HTML Canvas - Adding Styles
- HTML Canvas - Adding Text
- HTML Canvas - Adding Images
- HTML Canvas - Canvas Clock
- HTML Canvas - Transformations
- Composting and Clipping
- HTML Canvas - Basic Animations
- Advanced Animations
- HTML Canvas API Functions
- HTML Canvas - Element
- HTML Canvas - Rectangles
- HTML Canvas - Lines
- HTML Canvas - Paths
- HTML Canvas - Text
- HTML Canvas - Colors and Styles
- HTML Canvas - Images
- HTML Canvas - Shadows and Transformations
- HTML Canvas Useful Resources
- HTML Canvas - Quick Guide
- HTML Canvas - Useful Resources
- HTML Canvas - Discussion
HTML Canvas - createImageData() Method
The HTML Canvas createImageData() method of Canvas 2D API creates an ImageData object in the Canvas element.
Syntax
Following is the syntax of HTML Canvas createImageData() method −
CanvasRenderingContext2D.createImageData(data, width, height);
Parameters
Following is the list of parameters of this method −
| S.No | Parameter & Description |
|---|---|
| 1 |
width The width value which is given to the ImageData object. |
| 2 |
height The width value which is passed to the ImageData object. |
| 3 |
data This data object is an existing ImageData object from which the properties such as width and height are copied into new object. |
Return value
A new ImageData object is created with specified height and width. It is filled with transparent black pixels by default.
Example
The following example creates a blank ImageData object using the HTML Canvas createImageData() method and returns its values using window alert.
<!DOCTYPE html>
<html lang="en">
<head>
<title>Reference API</title>
<style>
body {
margin: 10px;
padding: 10px;
}
</style>
</head>
<body>
<canvas id="canvas" width="400" height="200" style="border: 1px solid black;"></canvas>
<script>
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var imgdata = context.createImageData(55, 55);
console.log(imgdata);
</script>
</body>
</html>
Output
The output returned by the image on the webpage as −
The data shown in the console as −
Example
The following example demonstrates how an Image data object is created and styled inside the Canvas element using the HTML Canvas createImageData() method.
<!DOCTYPE html>
<html lang="en">
<head>
<title>Reference API</title>
<style>
body {
margin: 10px;
padding: 10px;
}
</style>
</head>
<body onload="Context();">
<canvas id="canvas" width="300" height="200" style="border: 1px solid black;"></canvas>
<script>
function Context() {
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var i, imageData = context.createImageData(100, 100);
for (i = 0; i < imageData.data.length; i += 4) {
imageData.data[i + 0] = 200;
imageData.data[i + 1] = 100;
imageData.data[i + 2] = 100;
imageData.data[i + 3] = 200;
}
context.putImageData(imageData, 15, 15);
}
</script>
</body>
</html>
Output
The output returned by the image on the webpage as −