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How to save and restore the HTML5 Canvas states?
HTML5 canvas provides two important methods to save and restore the canvas states.
Canvas states are stored on a stack every time the save method is called, and the last saved state is returned from the stack every time the restore method is called.
| Sr.No. |
Method and Description |
|---|---|
| 1 |
save() This method pushes the current state onto the stack.. |
| 2 |
restore() This method pops the top state on the stack, restoring the context to that state. |
Example
You can try to run the following code to save and restore HTML5 Canvas −
<!DOCTYPE HTML>
<html>
<head>
<style>
#test {
width: 100px;
height:100px;
margin: 0px auto;
}
</style>
<script>
function drawShape(){
// get the canvas element using the DOM
var canvas = document.getElementById('mycanvas');
// Make sure we don't execute when canvas isn't supported
if (canvas.getContext){
// use getContext to use the canvas for drawing
var ctx = canvas.getContext('2d');
// draw a rectangle with default settings
ctx.fillRect(0,0,150,150);
// Save the default state
ctx.save();
// Make changes to the settings
ctx.fillStyle = '#66FFFF'
ctx.fillRect( 15,15,120,120);
// Save the current state
ctx.save();
// Make the new changes to the settings
ctx.fillStyle = '#993333'
ctx.globalAlpha = 0.5;
ctx.fillRect(30,30,90,90);
// Restore previous state
ctx.restore();
// Draw a rectangle with restored settings
ctx.fillRect(45,45,60,60);
// Restore original state
ctx.restore();
// Draw a rectangle with restored settings
ctx.fillRect(40,40,90,90);
} else {
alert('You need Safari or Firefox 1.5+ to see this demo.');
}
}
</script>
</head>
<body id = "test" onload = "drawShape();">
<canvas id = "mycanvas"></canvas>
</body>
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