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Found 26504 Articles for Server Side Programming

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Storage classes specify the scope, lifetime and binding of variables.To fully define a variable, one needs to mention not only its ‘type’ but also its storage class.A variable name identifies some physical location within computer memory, where a collection of bits are allocated for storing values of variable.Storage class tells us the following factors −Where the variable is stored (in memory or cpu register)?What will be the initial value of variable, if nothing is initialized?What is the scope of variable (where it can be accessed)?What is the life of a variable?ScopeScope defines the visibility of an object. It defines where ... Read More

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Bitwise operators operate on bits (i.e. on binary values of on operand)OperatorDescription&Bitwise AND|Bitwise OR^Bitwise XORRight Shift-One's complementBitwise ANDaba & b000010100111Bitwise ORaba | b000011101111Bitwise XORaba ^ b000011101110ExampleFollowing is the C program for addition and multiplication by 2 with the help of bitwise operators − Live Demo#include main(){ int a; printf("Enter a"); scanf("%d",&a); printf("%d*2=%d ",a,a1); }OutputWhen the above program is executed, it produces the following output −Run 1: Enter a 45 45*2=90 45/2=22 Run 2: Enter a 65 65*2=130 65/2=32

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Problem Write a program to calculate the area of triangle, square, circle, rectangle and polygon by using the switch case. Solution Based on case number, the area of triangle, square, circle, rectangle and polygon is calculated. The logic used to find area of triangle is as follows − Enter sides of a triangle a, b, c s=(float)(a+b+c)/2; area=(float)(sqrt(s*(s-a)*(s-b)*(s-c))); The logic used to find area of square is as follows − Enter the side of square at runtime. area=(float)side*side; The logic used to find ... Read More

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ProblemIn a program a number is already initialized to some constant. Here, we have to ask the user to guess that number which is already in the program. For this, we need to provide some clues for every time the user entering the number.SolutionThe logic that is used to guess the number is as follows −do{ if(num==guess){ flag=0; } else if(guess

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ProblemWrite a program to count a letter, which is entered by the user at console. How many times that letter is repeated in a sentence need to be printed on screen by using strlen() function.SolutionThe logics we used to count a letter are as follows −Asking the user to enter a sentence at runtime.printf("Enter a sentence"); gets(str);Asking the user to enter a letter at runtime.printf("Enter a character to check how many times it is repeating"); scanf("%c", &c);The logic to count the letter in a sentence is as follows −for(i=0;iRead More

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C programming language allows jumping from one statement to another. It also supports break, continue, return and go to jump statements.breakIt is a keyword which is used to terminate the loop (or) exit from the block.The control jumps to next statement after the loop (or) block.break is used with for, while, do-while and switch statement.When break is used in nested loops then, only the innermost loop is terminated.The syntax for break statement is as follows −ExampleFollowing is the C program for break statement − Live Demo#include main( ){ int i; for (i=1; i

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In C programming language, control statements are used to repeat a set of statements, while conditional statements are used for decision-making. These decision-making statements are also used to determine one or more conditions that decides whether a set of statements should be executed. They are as follows − for loop while loop do-while loop For loop and while loop, the condition specifies the number of times the loop can be executed. The "for loop" The for loop is an entry-controlled loop that executes statements until the ... Read More

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In object oriented programming, both constructor and destructor are the member functions of a class having the same name as the class. A constructor helps in initialization of an object, i.e., it allocates memory to an object. On the other hand, a destructor deletes the created constructor when it is of no use which means it deallocates the memory of an object. In this article, we will discuss the important differences between constructors and destructors. Let's start with some basic concepts of constructors and destructors. What is a Constructor? A constructor is a member function of a class that initializes ... Read More

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In objectoriented programming, there are two important concepts of polymorphism namely, function overloading and function overriding. When two or more functions have the same name but their parameters are different, it is called function overloading. On the other hand, function overriding is one that provides a facility to redefine a function with a name and signature same as the inheriting class. Read this article to learn more about function overloading and overriding in C++ and how they are different from each other. What is Function Overloading? The concept by which we can define different function in a ... Read More

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An Identifier is a name assigned to an entity in a computer program so that it can be identified distinctly in the program during its execution. On the other hand, a variable is a name assigned to a memory location that stores a value. Read this article to learn more about identifiers and variables and how they are different from each other. What is an Identifier? Identifiers are used to name a variable, a function, a class, a structure, a union. In other words, an identifier is created to give a unique name to an entity. It can consist of ... Read More