Use the String() method in JavaScript to convert to String. You can try to run the following code to learn how to convert { } to String in JavaScript.ExampleLive Demo Convert {} to String var myVal = {}; document.write("String: " + String(myVal));
Use the Boolean() method in JavaScript to convert to Boolean. You can try to run the following code to learn how to convert [ ] to Boolean in JavaScript.ExampleLive Demo Convert [] to Boolean var myVal = []; document.write("Boolean: " + Boolean(myVal));
To set the shape of the border of the top-right corner in JavaScript, use the borderTopRightRadius property. Set border radius using this property.ExampleYou can try to run the following code to learn how to set the shape of the top-right border with JavaScript.Live Demo #box { border: thick solid gray; width: 300px; height: 200px } Demo Text Change top right border radius function display() { document.getElementById("box").style.borderTopRightRadius = "20px"; }
The altkey property is used to show whether SHIFT key is pressed or not when key event was triggered.ExampleYou can try to run the following code to learn how to implement shiftKey property in JavaScript. Press any key function funcShiftKey(event) { var val = document.getElementById("res"); if (event.shiftKey) { val.innerHTML = "SHIFT key: Pressed"; } else { val.innerHTML = "SHIFT key: NOT Pressed"; } }
Use the Boolean() method in JavaScript to convert to Boolean. You can try to run the following code to learn how to convert -Infinity to Boolean in JavaScript.ExampleLive Demo Convert -Infinity to Boolean var myVal = -Infinity; document.write("Boolean: " + Boolean(myVal));
This example demonstrates how to set the Android wallpaper image programmatically in Kotlin.Step 1 − Create a new project in Android Studio, go to File ? New Project and fill all required details to create a new project.Example Step 3 − Add the following code to src/MainActivity.ktExampleimport android.graphics.Bitmap import android.graphics.BitmapFactory import androidx.appcompat.app.AppCompatActivity import android.os.Bundle import android.view.View import android.widget.Toast class MainActivity : AppCompatActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) title = "KotlinApp" } fun setWallpaper(view: View) { val bitmap: Bitmap ... Read More
Use the String() method in JavaScript to convert to String. You can try to run the following to learn how to convert [ ] to String in JavaScript.ExampleLive Demo Convert [] to String var myVal = []; document.write("String: " + String(myVal));
This example demonstrates how to Add and Remove Views in Android Dynamically in Kotlin.Step 1 − Create a new project in Android Studio, go to File ? New Project and fill all required details to create a new project.Step 2 − Add the following code to res/layout/activity_main.xml.Example Step 3 − Add the following code to src/MainActivity.ktExampleimport android.content.Context import android.os.Bundle import android.view.LayoutInflater import android.view.View import android.widget.LinearLayout import androidx.appcompat.app.AppCompatActivity class MainActivity : AppCompatActivity() { private var parentLinearLayout: LinearLayout? = null ... Read More
When an event is triggered, the screenY mouse event returns the vertical coordinate of the mouse pointer.ExampleYou can try to run the following code to learn how to implement screenY Mouse event in JavaScript. Click here to get the x (horizontal) and y (vertical) coordinates of the mouse pointer. function coordsFunc(event) { var x_coord = event.screenX; var y_coord = event.screenY; var xycoords = "X coords= " + x_coord + ", Y coords= " + y_coord; document.write(xycoords); }
When an event is triggerd, the screenX mouse event returns the horizontal coordinate of the mouse pointer.ExampleYou can try to run the following code to learn how to implement screenX Mouse event in JavaScript. Click here to get the x (horizontal) and y (vertical) coordinates of the mouse pointer. function coordsFunc(event) { var x_coord = event.screenX; var y_coord = event.screenY; var xycoords = "X coords= " + x_coord + ", Y coords= " + y_coord; document.write(xycoords); }
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