C++ Program to Implement B+ Tree

Aman Kumar
Updated on 16-May-2025 17:14:30

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A B+ tree is an m-tree that consists of a root, internal nodes, and leaves. The root may be a leaf or a node with two or more children. A B+ tree is an advanced data structure that extends the B-tree by adding a linked list of leaf nodes. A B+ tree can be a B-tree where each node contains only keys (not key-value pairs). What is B+ Tree? A B+ tree is a self-balancing tree data structure that maintains sorted data and allows for efficient insertion, deletion, and search operations. It differs from a B-tree in the following ways: ... Read More

Implement Stack Using Two Queues in C++

Aman Kumar
Updated on 16-May-2025 17:12:01

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Queue The queue is a linear data structure that follows the First-In-First-Out (FIFO) operation. Where insertions are done at one end (rear) and deletions are done from another end (front). The first element that is entered is deleted first. Following are the stack operations: EnQueue (int data): Insertion at rear end int DeQueue(): Deletion from front end Stack The stack is also a linear data structure that follows the Last-In-First-Out (LIFO) operation. Where the element will be added and removed from the top. Following are the stack operations: ... Read More

Why Is a C++ Pure Virtual Function Initialized by 0

Aman Kumar
Updated on 16-May-2025 17:10:40

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In C++, the pure virtual function is initialized with = 0 to indicate that it must be overridden by the derived class and has no implementation in the base class. A pure virtual function is a virtual function in C++ declared in a base class that has no implementation within that class. Why Initialize by 0? The following are the reasons for initializing by 0: 1. Mark The Function as "Pure Virtual" The = 0 syntax tells the compiler that the function must be overridden by any derived class. The base ... Read More

Default Virtual Behavior in C++ vs Java

Aman Kumar
Updated on 16-May-2025 17:05:01

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The default behaviour of virtual functions in C++ and Java is significantly different, especially in terms of the handling of method overriding and polymorphism. Default Virtual Behavior in C++ C++ methods are non-virtual by default. To enable dynamic polymorphism, the virtual keyword must be explicitly used in the base class when defining a method. If virtual is not given, the method call is handled at compile time using the object of static type. Example In this example, we implement the default behaviour of the virtual function in C++: #include using namespace std; class Base { public: void nonVirtualMethod() { cout

Template Metaprogramming in C++

Aman Kumar
Updated on 16-May-2025 17:02:33

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C++ Template metaprogramming (TMP)Template metaprogramming (TMP) is a metaprogramming technique in which a template is used by the compiler to generate temporary source code, which is merged by the compiler with the rest of the source code and then compiled. The best use of template metaprogramming is in C++. The use of templates can be thought of as compile-time polymorphism. The use of templates as a metaprogramming requires two distinct operations: A template must be defined and a defined template must be instantiated. Syntax The syntax of template metaprogramming is not defined by code, but we can explain it and ... Read More

Implement Slicker Algorithm to Find Area of a Polygon

Aman Kumar
Updated on 16-May-2025 16:58:55

196 Views

In this article, we implement a C++ program to find the area of a polygon using a slicker algorithm that avoids Triangulation to find the area of a polygon. What is Slicker Algorithm The Silcker algorithm is a method for calculating the area of a polygon by performing a series of calculations based on the polygon's vertices. It is an efficient alternative to triangulation, especially for polygons with many sides. How Silcker Algorithm Works? Since slicker is a method used to compute the area of a polygon without triangulation. Instead of breaking the polygon into triangles, it directly computes the ... Read More

Print a Character N Times Without Using Loop, Recursion or Goto in C++

Aman Kumar
Updated on 16-May-2025 16:58:12

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In this article, we will see how to print a character n times without using loops and recursion in C++. Input/Output Scenario Let's see following input output scenario − Input : n = 10, c = 'i' Output : iiiiiiiiii Input : n = 5, character = 'j' Output : jjjjj Using String Constructor Here, using the string constructor in C++ to print a character n times: It allows initialization of a string with multiple copies of a specific character by passing the number of times and the character itself as arguments. Example In this C++ example, we ... Read More

Check If a Point Lies Inside or Outside a Circle in C++

Aman Kumar
Updated on 16-May-2025 16:57:30

334 Views

In this articles, we implements a C++ Program to check if a point d lies inside or outside a circle defined by points a, b, c in a plane using the following equation: s = (x-xt)^2 + (y-yt)^2 – r*r Where equation contains the following points: x, y: Any point in the plane. xt, yt: Center of the circle. r: Radius of the circle. s: The difference between the squared distance and ( r^2 ). If s is equal to 0, the ... Read More

Implement Gift Wrapping Algorithm in Two Dimensions using C++

Aman Kumar
Updated on 16-May-2025 16:56:07

583 Views

Gift Wrapping AlgorithmThe Gift Wrapping algorithm is also known as Jarvis's march. It is a method for calculating the convex hull of a set of points in a plane. It is essential to find the smallest convex polygon that encloses all the points. Why We Use Gift Wrapping Algorithm? Below are the following reasons to use this algorithm: Easy to Understand: It work like wrapping a string around points. Good for Small Data Sets: When fewer points make up the convex hull. Accurate: Never misses a point ... Read More

C++ Program to Implement Cartesian Tree

Aman Kumar
Updated on 16-May-2025 16:54:51

527 Views

Cartesian Tree in C++A Cartesian tree is a binary tree derived from a sequence of distinct numbers. To construct a Cartesian tree, set its root to be the minimum number in the sequence, and then recursively construct its left and right subtrees from the subsequence before and after this number. A Cartesian tree is a tree data structure that obeys the following structural invariants: The tree follows the min (or max) heap property - each node is less than or greater than its children. An inorder traversal of the nodes causes the values in the same order in which they arise in the initial series. Let's construct a max-heap ... Read More

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