The function strncpy() is used to copy the specified number of characters to the destination from the source. It is similar to the strcpy() function. In strncpy() function, we can specify the at most how many characters we want to copy from source to destination. In this article, we have a source string. Our task is to copy this string into a destination string using the strncpy() function and understand why it is insecure to use in C++. Syntax of strncpy() Function The syntax of the strncpy() function is as follows: char *strncpy(char *destination, char *source, size_t n); ... Read More
C++ Static Object A static object is declared with the static keyword. The static objects are initialized only once and stored in the static storage area. The static objects are only destroyed when the program terminates i.e. they live until program termination. In this article, we will understand static object, their types, and their examples. Syntax of Static Object The syntax for declaring a static object is as follows: Animal cat; //object declaration static Animal dog; //static object declaration Types of Static Objects The static objects can be of two types, which are mentioned below: ... Read More
The static variables in C++ are defined using the static keyword. The static member variables in a class are shared by all the class objects as there is only one copy of them in memory, regardless of the number of objects of the class. All static data is initialized to zero when the first object is created, if no other initialization is present. In this article, we will understand the static member variables, their characteristics, and how static variables work in member functions with the help of example code. The characteristics of the static keyword are mentioned below: Characteristics ... Read More
A B+ tree is an m-tree that consists of a root, internal nodes, and leaves. The root may be a leaf or a node with two or more children. A B+ tree is an advanced data structure that extends the B-tree by adding a linked list of leaf nodes. A B+ tree can be a B-tree where each node contains only keys (not key-value pairs). What is B+ Tree? A B+ tree is a self-balancing tree data structure that maintains sorted data and allows for efficient insertion, deletion, and search operations. It differs from a B-tree in the following ways: ... Read More
Queue The queue is a linear data structure that follows the First-In-First-Out (FIFO) operation. Where insertions are done at one end (rear) and deletions are done from another end (front). The first element that is entered is deleted first. Following are the stack operations: EnQueue (int data): Insertion at rear end int DeQueue(): Deletion from front end Stack The stack is also a linear data structure that follows the Last-In-First-Out (LIFO) operation. Where the element will be added and removed from the top. Following are the stack operations: ... Read More
In C++, the pure virtual function is initialized with = 0 to indicate that it must be overridden by the derived class and has no implementation in the base class. A pure virtual function is a virtual function in C++ declared in a base class that has no implementation within that class. Why Initialize by 0? The following are the reasons for initializing by 0: 1. Mark The Function as "Pure Virtual" The = 0 syntax tells the compiler that the function must be overridden by any derived class. The base ... Read More
Need a pure virtual destructor in C++In C++, the main factor where a pure virtual destructor is needed are with abstract classes and polymorphism. It make sure proper clean-up and avoids memory leaks when working with objects of derived classes through base class pointers. If a class has a virtual function, it's usually meant to be used polymorphically, which means that objects of derived classes can be used the same way as objects of the base class. When destroying instances of a derived class using a base class pointer object, a virtual destructor is used to free up memory space ... Read More
The default behaviour of virtual functions in C++ and Java is significantly different, especially in terms of the handling of method overriding and polymorphism. Default Virtual Behavior in C++ C++ methods are non-virtual by default. To enable dynamic polymorphism, the virtual keyword must be explicitly used in the base class when defining a method. If virtual is not given, the method call is handled at compile time using the object of static type. Example In this example, we implement the default behaviour of the virtual function in C++: #include using namespace std; class Base { public: void nonVirtualMethod() { cout
C++ Template metaprogramming (TMP)Template metaprogramming (TMP) is a metaprogramming technique in which a template is used by the compiler to generate temporary source code, which is merged by the compiler with the rest of the source code and then compiled. The best use of template metaprogramming is in C++. The use of templates can be thought of as compile-time polymorphism. The use of templates as a metaprogramming requires two distinct operations: A template must be defined and a defined template must be instantiated. Syntax The syntax of template metaprogramming is not defined by code, but we can explain it and ... Read More
In this article, we implement a C++ program to find the area of a polygon using a slicker algorithm that avoids Triangulation to find the area of a polygon. What is Slicker Algorithm The Silcker algorithm is a method for calculating the area of a polygon by performing a series of calculations based on the polygon's vertices. It is an efficient alternative to triangulation, especially for polygons with many sides. How Silcker Algorithm Works? Since slicker is a method used to compute the area of a polygon without triangulation. Instead of breaking the polygon into triangles, it directly computes the ... Read More