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Loading Image using Glide in Android
Before getting into Glide example, we should know what is glide, Glide is an image processing library developed by muyangmin. Using glide library we can show image, decode images,cache images, animated gifs and many more.
This example demonstrate about how to integrate glide in android.
Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.
Step 2 − Add the following code in build.gradle(Module:app).
apply plugin: 'com.android.application' android { compileSdkVersion 28 defaultConfig { applicationId "com.example.andy.myapplication" minSdkVersion 15 targetSdkVersion 28 versionCode 1 versionName "1.0" testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner" } buildTypes { release { minifyEnabled false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } } dependencies { implementation fileTree(dir: 'libs', include: ['*.jar']) implementation 'com.android.support:appcompat-v7:28.0.0' implementation 'com.android.support.constraint:constraint-layout:1.1.3' testImplementation 'junit:junit:4.12' implementation 'com.github.bumptech.glide:glide:4.8.0' annotationProcessor 'com.github.bumptech.glide:compiler:4.8.0' androidTestImplementation 'com.android.support.test:runner:1.0.2' androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2' }
Step 3 − Add the following code in build.gradle(Project:Myapplication).
// Top-level build file where you can add configuration options common to all sub-projects/modules. buildscript { repositories { google() jcenter() } dependencies { classpath 'com.android.tools.build:gradle:3.2.1' // NOTE: Do not place your application dependencies here; they belong // in the individual module build.gradle files } } allprojects { repositories { google() jcenter() } } task clean(type: Delete) { delete rootProject.buildDir }
Step 4 − Add the following code to res/layout/activity_main.xml.
<?xml version = "1.0" encoding = "utf-8"?> <android.support.constraint.ConstraintLayout xmlns:android = "http://schemas.android.com/apk/res/android" xmlns:tools = "http://schemas.android.com/tools" android:layout_width = "match_parent" android:layout_height = "match_parent"> <LinearLayout android:layout_width = "match_parent" android:layout_height = "match_parent" android:background = "#797979" android:gravity = "center" android:orientation = "vertical"> <ImageView android:id = "@+id/imageView" android:layout_width = "wrap_content" android:layout_height = "wrap_content" /> </LinearLayout> </android.support.constraint.ConstraintLayout>
Step 5 − Add the following code to src/MainActivity.java
import android.os.Bundle; import android.support.v7.app.AppCompatActivity; import android.widget.ImageView; import com.bumptech.glide.Glide; public class MainActivity extends AppCompatActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); ImageView imageView = findViewById(R.id.imageView); Glide.with(this) .load("https://www.tutorialspoint.com/images/tp-logo-diamond.png") .into(imageView); } }
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen
Click here to download the project code