How to pick an image from an image gallery on Android using Kotlin?

AndroidMobile DevelopmentApps/ApplicationsKotlin

This example demonstrates how to pick an image from an image gallery on Android using Kotlin.

Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.

Step 2 − Add the following code to res/layout/activity_main.xml.

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"    android:layout_width="fill_parent"
   android:layout_height="fill_parent"
   android:orientation="vertical"
   android:padding="2dp">
<ImageView android:id="@+id/imageView"
   android:layout_width="match_parent"
   android:layout_height="wrap_content"
   android:layout_weight="1" />
<Button android:id="@+id/buttonLoadPicture"
   android:layout_width="wrap_content"
   android:layout_height="wrap_content"
   android:layout_gravity="center"
   android:layout_weight="0"
   android:text="Load Picture" />
</LinearLayout>

Step 3 − Add the following code to src/MainActivity.kt

import android.content.Intent
import android.net.Uri
import android.os.Bundle
import android.provider.MediaStore
import android.widget.Button
import android.widget.ImageView
import androidx.appcompat.app.AppCompatActivity
class MainActivity : AppCompatActivity() {
   lateinit var imageView: ImageView
   lateinit var button: Button
   private val pickImage = 100
   private var imageUri: Uri? = null
   override fun onCreate(savedInstanceState: Bundle?) {
      super.onCreate(savedInstanceState)
      setContentView(R.layout.activity_main)
      title = "KotlinApp"
      imageView = findViewById(R.id.imageView)
      button = findViewById(R.id.buttonLoadPicture)
      button.setOnClickListener {
         val gallery = Intent(Intent.ACTION_PICK, MediaStore.Images.Media.INTERNAL_CONTENT_URI)          startActivityForResult(gallery, pickImage)
      }
   }
   override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {       super.onActivityResult(requestCode, resultCode, data)
      if (resultCode == RESULT_OK && requestCode == pickImage) {
         imageUri = data?.data imageView.setImageURI(imageUri)
      }
   }
}

Step 4 − Add the following code to androidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.q11">
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<application android:allowBackup="true"
   android:icon="@mipmap/ic_launcher"
   android:label="@string/app_name"
   android:roundIcon="@mipmap/ic_launcher_round"
   android:supportsRtl="true"
   android:theme="@style/AppTheme">
      <activity android:name=".MainActivity">
         <intent-filter>
            <action android:name="android.intent.action.MAIN" />
            <category android:name="android.intent.category.LAUNCHER" />
         </intent-filter>
      </activity>
   </application>
</manifest>

Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run iconPlay Icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen.

Click here to download the project code.

raja
Published on 30-Sep-2020 12:15:12
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