HTML - Video Player



HTML Local Video player

HTML features, include native video support without the need for Flash. Below player works based HTML, CSS and Java Script. You can drag and drop your local Video files into the container.

Example

Let's look at the following example, where we are going to allow the user to upload the local video file

<!DOCTYPE html>
<html>
<head>
   <style>
      body {
         background-color: #E8DAEF;
         text-align: center;
      }
   </style>
</head>
<body>
   <input type="file" accept="video/*">
   <br>
   <video controls height="300" width="500"></video>
   <script>
      (function localFileVideoPlayer() {
         'WELCOME'
         var x = function(event) {
            var vid = this.files[0]
            var a = window.a || window.webkitURL
            var y = a.createObjectURL(vid)
            var videoNode = document.querySelector('video')
            videoNode.src = y
         }
         var z = document.querySelector('input')
         z.addEventListener('change', x, false)
      })()
   </script>
</body>
</html>

When we run the above code, it will generate an output displaying the video controls allowing the user to upload the local video file on the webpage.

Screen Capture

Below recorder works based on html, CSS and java Script. Before enter into this page, user must be allow camera accessibility to cost images

Example

Consider the following example, where we are going to use the user camera and capture the image

<html>
<head>
   <style>
      body {
         text-align: center;
         background-color: #EAFAF1;
      }
   </style>
</head>
<body>
   <video id="vid" controls autoplay></video>
   <canvas id="mytutorial" width="600" height="300" style="border:1px solid #d3d3d3;"></canvas>
   <button id="snapshot">Take Picture</button>
   <script>
      const x = document.getElementById('vid');
      const mycanvas = document.getElementById('mytutorial');
      const y = mycanvas.getContext('2d');
      const clickpicture = document.getElementById('snapshot');
      const a = {
         video: true,
      };
      clickpicture.addEventListener('click', () => {
         y.drawImage(x, 1, 0, mycanvas.width, mycanvas.height);
      });
      navigator.mediaDevices.getUserMedia(a).then((stream) => {
         x.srcObject = stream;
      });
   </script>
</body>
</html>

On running the above code, the output window will pop up, displaying the canvas along with a capture a button on the webpage.

Advertisements