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How to create 3D Geometries in webGL and p5.js?
Creating 3D geometries in webGL and p5.js is a powerful way to create interactive and visually interesting web applications. With the ability to create basic shapes, add textures, lighting, and materials, and transform 3D geometries, we can create a wide range of 3D graphics and animations. By understanding the basics of webGL and p5.js, we can create stunning 3D geometries for their web applications.
3D Shapes creation
The first step is to generate some 3D geometries using webGL and p5.js built-in functions. These shapes can be produced using the library's built-in methods, such as sphere(), box(), and cylinder().
Using webGL
The gl.drawArrays() function in webGL can be used to build basic shapes. The primitive type, the start index, and the number of indices to display are the three inputs to this function. To make a sphere, for example, we can use the gl.TRIANGLES primitive type and pass in the sphere's vertices and indices.
Example
<!DOCTYPE html> <html> <head> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/110/three.min.js"></script> </head> <body> <canvas id="canvas"></canvas> <script> // Set up the scene const scene = new THREE.Scene(); // Set up the camera const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); camera.position.z = 5; // Set up the renderer const renderer = new THREE.WebGLRenderer({ canvas: document.getElementById("canvas"), }); renderer.setSize(window.innerWidth, window.innerHeight); // Create the sphere const sphereGeometry = new THREE.SphereGeometry(1, 32, 32); const sphereMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00 }); const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial); scene.add(sphere); // Render the scene renderer.render(scene, camera); </script> </body> </html>
Using p5.js
The createShape() function in p5.js can be used to make simple shapes. The CreateShape() function takes a single parameter i.e., “ the type of shape to be created”. To make a sphere, for example, we can use the createShape(SPHERE) method.
Example
<!DOCTYPE html> <html> <head> <title>3D Sphere Example</title> <script src="https://cdn.jsdelivr.net/npm/p5@1.1.9/lib/p5.min.js"></script> </head> <body> <script> function setup() { createCanvas(windowWidth, windowHeight, WEBGL); } function draw() { background(200); // Create the sphere push(); fill(255, 0, 0); sphere(150); pop(); } </script> </body> </html>
Adding Textures
After we've generated our 3D designs, we can add textures to make them more appealing to the eye. Textures in webGL and p5.js can be applied to shapes using the gl.texImage2D() and texture() APIs, respectively.
Using webGL
The gl.texImage2D() function in webGL is used to generate a 2D texture from an image file. This function accepts lots of arguments, including the target, level of detail, internal format, image width and height, and image data format and type.
Example
<html> <head> <script src="https://cdn.jsdelivr.net/npm/three@0.115.0/build/three.min.js"></script> </head> <body> <script> // Set up the scene var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); var renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Create a cube var geometry = new THREE.BoxGeometry(3, 3, 3); var texture = new THREE.TextureLoader().load("https://images.pexels.com/photos/1029604/pexels-photo-1029604.jpeg?auto=compress&cs=tinysrgb&w=1260&h=750&dpr=1"); var material = new THREE.MeshBasicMaterial({ map: texture }); var cube = new THREE.Mesh(geometry, material); scene.add(cube); // Position the camera camera.position.z = 5; // Render the scene function render() { requestAnimationFrame(render); cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render(scene, camera); } render(); </script> </body> </html>
Using p5.js
The texture() function in p5.js is used to apply a texture to an object. The texture() function takes one argument: the texture image file.
Example
<html> <head> <title>p5.js Texture Example</title> <script src="https://cdn.jsdelivr.net/npm/p5"></script> <script src="https://cdn.jsdelivr.net/npm/p5/lib/addons/p5.dom.min.js"></script> <script src="https://cdn.jsdelivr.net/npm/p5/lib/addons/p5.sound.min.js"></script> </head> <body> <script> let img; function preload() { img = loadImage("https://images.pexels.com/photos/1029604/pexels-photo-1029604.jpeg?auto=compress&cs=tinysrgb&w=1260&h=750&dpr=1"); } function setup() { createCanvas(650, 300, WEBGL); noStroke(); } function draw() { background(200); texture(img); rotateX(frameCount * 0.01); rotateY(frameCount * 0.01); box(100); } </script> </body> </html>
We applied WebGL and p5.js to build 3D geometry and applied animation in our web apps. We discussedsome basic concepts of creating 3D geometries in webGL and p5.js, including shapes, textures, lighting, and more.
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