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Found 33676 Articles for Programming

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A literal is a value that is expressed as itself. For example, the number 25 or the string "Hello World" are both literals.A constant is a data type that substitutes a literal. Constants are used when a specific, unchanging value is used various times during the program. For example, if you have a constant named PI that you'll be using at various places in your program to find the area, circumference, etc of a circle, this is a constant as you'll be reusing its value. But when you'll be declaring it as −const float PI = 3.141;The 3.141 is a ... Read More

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A literal is any notation for representing a value within the source code. They just exist in your source code and do not have any reference a value in memory. Contrast this with identifiers, which refer to a value in memory.There are several types of literals in C++. Some of the examples of literals are −"Hello" (a string)3.141 (a float/double)true (a boolean)3 (an integer)'c' (a character)Things that are not literals −bar = 0; (a statement)3*5-4 (an expression)std::cin (an identifier)

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Variable and constant are two commonly used mathematical concepts. Simply put, a variable is a value that is changing or that have the ability to change. A constant is a value which remains unchanged.For example, if you have a program that has a list of 10 radii and you want to calculate the area for all of these circles. To find the area of these circles, you'll write a program that will have a variable that will store the value of PI and this value will not change throughout the program. Such values can be declared as a constant.In the ... Read More

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There are no types of constants in C++. It's just that you can declare any data type in C++ to be a constant. If a variable is declared as constant using the const keyword, you cannot reassign its value. Example#include using namespace std; int main() { const int i = 5; // Now all of these operations are illegal and // will cause an error: i = 10; i *= 2; i++; i--; //... return 0; }

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You can define constants in C++ by adding the const qualifier before the declaration of the variable. Example#include using namespace std; int main() { const int x = 9; x = 0; return 0; }This will define the constant variable x. But it will throw an error as we are trying to rewrite the value of a constant.

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To declare a variable, you need to know what data type it is going to be of and what its name would be. The variable name has constraints on what you can name it. Following are the rules for naming variables − Variable names in C++ can range from 1 to 255 characters. All variable names must begin with a letter of the alphabet or an underscore(_). After the first initial letter, variable names can also contain letters and numbers. Variable names are case sensitive. No spaces or special characters are allowed. You cannot use a C++ keyword (a reserved word) as a variable name.Here ... Read More

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To declare a variable, you need to know what data type it is going to be of and what its name would be. The variable name has constraints on what you can name it. Following are the rules for naming variables −Variable names in C++ can range from 1 to 255 characters.All variable names must begin with a letter of the alphabet or an underscore(_).After the first initial letter, variable names can also contain letters and numbers. Variable names are case sensitive.No spaces or special characters are allowed.You cannot use a C++ keyword (reserved word) as a variable name.Here are ... Read More

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Type inference or deduction refers to the automatic detection of the data type of an expression in a programming language. It is a feature present in some strongly statically typed languages. In C++, the auto keyword(added in C++ 11) is used for automatic type deduction. For example, you want to create an iterator to iterate over a vector, you can simply use auto for that purpose. Example#include #include using namespace std; int main() { vector arr(10); for(auto it = arr.begin(); it != arr.end(); it ++) { cin >> *it; } return 0; }In the ... Read More

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The auto and decltype serve different purposes so they don't map one-to-one. The auto is a keyword in C++11 and later that is used for automatic type deduction. The decltype type specifier yields the type of a specified expression. Unlike auto that deduces types based on values being assigned to the variable, decltype deduces the type from an expression passed to it. The value returned by decltype can directly be used to define another variable. The auto follows the rules of template parameter deduction. You can read more about these rule at Template Argument Deduction While decltype has rules it ... Read More

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Auto is a keyword in C++11 and later that is used for automatic type deduction. Type inference or deduction refers to the automatic detection of the data type of an expression in a programming language. It is a feature present in some strongly statically typed languages. For example, you want to create an iterator to iterate over a vector, you can simply use auto for that purpose. example#include #include using namespace std; int main() { vector arr(10); for(auto it = arr.begin(); it != arr.end(); it ++) { cin >> *it; } return 0; }In ... Read More