Introduction User experience (UX) is how a person or user interacts with a product, service, or system encompassing everything from ease of usage, and its usefulness to efficiency. Today, Machine Learning can provide an intuitive user experience through modeling, customization, clustering, and segregation. In this article, let's have a look at how Machine Learning is revolutionizing User Experience. Why does User Experience Matters? In the case of a business that needs to attract customers or to make sales via a website or mobile app UX is almost needed. The duration of time the user spends on these platforms, their search ... Read More
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. In order to convert a polygon object into HTMLCanvasElement we use the toCanvasElement method. It returns the DOM element of type HTMLCanvasElement, an interface which inherits its properties and methods from the HTMLElement interface. We use the captureStream method to capture stream of Polygon converted to ... Read More
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. We use the isContainedWithinObject to find whether a polygon object is fully contained within the area of another object. It can be used to test whether an object is fully contained within the area of another object. Syntax isContainedWithinObject(other: Object, absolute: Boolean, calculate: Boolean ... Read More
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight-line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. We can check if the cache is dirty and the renderer is required by using the isCacheDirty method. This method checks whether the cache is dirty and thus lets FabricJS know that something in our canvas has changed which requires re-rendering. SyntaxisCacheDirty( skipCanvas: Boolean ) ... Read More
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. In order to determine whether fill or stroke should be drawn first, we use the paintFirst property. Syntax new fabric.Polygon( points: Array, { paintFirst: String }: Object ) Parameters points − This parameter accepts an Array which denotes the array of points that ... Read More
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. In order to find the current cursor position on the clicked Polygon object, we use the getLocalPointer method. SyntaxgetLocalPointer( e, pointer ): Object Parameters e − This parameter accepts an Event which denotes the event to operate upon. pointer(optional)− This parameter is an ... Read More
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. In order to convert a polygon object into HTMLCanvasElement we use the toCanvasElement method. It returns the DOM element of type HTMLCanvasElement, an interface which inherits its properties and methods from the HTMLElement interface. We use the toDataURL method to find the data-URL like representation of ... Read More
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. In order to convert a polygon object into HTMLCanvasElement we use the toCanvasElement method. It returns the DOM element of type HTMLCanvasElement, an interface which inherits its properties and methods from the HTMLElement interface. We use the width and height properties of HTMLCanvasElement that it inherits ... Read More
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. In order to convert a polygon object into HTMLCanvasElement we use the toCanvasElement method. It returns the DOM element of type HTMLCanvasElement, an interface which inherits its properties and methods from the HTMLElement interface. We use the getContext method to find a drawing context on ... Read More
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. In order to find the transform matrix which represents current transformations, we use the calcOwnMatrix method. Syntax calcOwnMatrix(): Array Example 1: Using the calcOwnMatrix Method Let’s see a code example of how we can find the transform matrix which represents current transformations of a ... Read More