Explain C++ Singleton design pattern.


Singleton design pattern is a software design principle that is used to restrict the instantiation of a class to one object. This is useful when exactly one object is needed to coordinate actions across the system. For example, if you are using a logger, that writes logs to a file, you can use a singleton class to create such a logger. You can create a singleton class using the following code −

Example

#include <iostream>

using namespace std;

class Singleton {
   static Singleton *instance;
   int data;
 
   // Private constructor so that no objects can be created.
   Singleton() {
      data = 0;
   }

   public:
   static Singleton *getInstance() {
      if (!instance)
      instance = new Singleton;
      return instance;
   }

   int getData() {
      return this -> data;
   }

   void setData(int data) {
      this -> data = data;
   }
};

//Initialize pointer to zero so that it can be initialized in first call to getInstance
Singleton *Singleton::instance = 0;

int main(){
   Singleton *s = s->getInstance();
   cout << s->getData() << endl;
   s->setData(100);
   cout << s->getData() << endl;
   return 0;
}

output

This will give the output −

0
100

Updated on: 24-Jun-2020

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