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Explain C++ Singleton design pattern.
Singleton design pattern is a software design principle that is used to restrict the instantiation of a class to one object. This is useful when exactly one object is needed to coordinate actions across the system. For example, if you are using a logger, that writes logs to a file, you can use a singleton class to create such a logger. You can create a singleton class using the following code −
Example
#include <iostream>
using namespace std;
class Singleton {
static Singleton *instance;
int data;
// Private constructor so that no objects can be created.
Singleton() {
data = 0;
}
public:
static Singleton *getInstance() {
if (!instance)
instance = new Singleton;
return instance;
}
int getData() {
return this -> data;
}
void setData(int data) {
this -> data = data;
}
};
//Initialize pointer to zero so that it can be initialized in first call to getInstance
Singleton *Singleton::instance = 0;
int main(){
Singleton *s = s->getInstance();
cout << s->getData() << endl;
s->setData(100);
cout << s->getData() << endl;
return 0;
}
output
This will give the output −
0 100
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