Containers are an integral part of SWING GUI components. A container provides a space where a component can be located. A Container in AWT is a component itself and it provides the capability to add a component to itself. Following are certain noticable points to be considered.
Sub classes of Container are called as Container. For example, JPanel, JFrame and JWindow.
Container can add only a Component to itself.
A default layout is present in each container which can be overridden using setLayout method.
Following is the list of commonly used containers while designed GUI using SWING.
|Sr.No.||Container & Description|
JPanel is the simplest container. It provides space in which any other component can be placed, including other panels.
A JFrame is a top-level window with a title and a border.
A JWindow object is a top-level window with no borders and no menubar.