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Stack.IsSynchronized Property in C#
The Stack.IsSynchronized property in C# is used to get a value indicating whether access to the Stack is synchronized (thread safe).
Syntax
The syntax is as follows −
public virtual bool IsSynchronized { get; }
Example
Let us now see an example −
using System;
using System.Collections;
public class Demo {
public static void Main() {
Stack stack = new Stack();
stack.Push("Inspiron");
stack.Push("Alienware");
stack.Push("Projectors");
stack.Push("Monitors");
stack.Push("XPS");
stack.Push("Laptop");
stack.Push("Notebook");
Console.WriteLine("Stack elements...");
foreach(string val in stack) {
Console.WriteLine(val);
}
Console.WriteLine("Count of elements = "+stack.Count);
Console.WriteLine("Element Speakers is the stack? = "+stack.Contains("Speakers"));
stack.Push("Headphone");
stack.Push("Keyboard");
stack.Push("Earphone");
Console.WriteLine("
Stack elements...updated");
foreach(string val in stack) {
Console.WriteLine(val);
}
Console.WriteLine("Count of elements (updated) = "+stack.Count);
Console.WriteLine("
Element Alienware is the stack? = "+stack.Contains("Alienware"));
Console.WriteLine("Is the Stack synchronized? = "+stack.IsSynchronized);
Stack stack2 = (Stack)stack.Clone();
Console.WriteLine("
Stack elements...cloned");
IEnumerator demoEnum = stack2.GetEnumerator();
while (demoEnum.MoveNext()) {
Console.WriteLine(demoEnum.Current);
}
Console.WriteLine("Count of elements (updated) = "+stack.Count);
}
}
Output
This will produce the following output −
Stack elements... Notebook Laptop XPS Monitors Projectors Alienware Inspiron Count of elements = 7 Element Speakers is the stack? = False Stack elements...updated Earphone Keyboard Headphone Notebook Laptop XPS Monitors Projectors Alienware Inspiron Count of elements (updated) = 10 Element Alienware is the stack? = True Is the Stack synchronized? = False Stack elements...cloned Earphone Keyboard Headphone Notebook Laptop XPS Monitors Projectors Alienware Inspiron Count of elements (updated) = 10
Example
Let us now see another example −
using System;
using System.Collections;
public class Demo {
public static void Main() {
Stack stack = new Stack();
stack.Push(150);
stack.Push(300);
stack.Push(500);
stack.Push(750);
stack.Push(1000);
stack.Push(1250);
stack.Push(1500);
stack.Push(2000);
stack.Push(2500);
Console.WriteLine("Stack elements...");
foreach(int val in stack) {
Console.WriteLine(val);
}
Console.WriteLine("Count of elements = "+stack.Count);
Console.WriteLine("Element 750 is the stack? = "+stack.Contains(750));
stack.Push(3000);
Console.WriteLine("
Stack elements...updated");
foreach(int val in stack) {
Console.WriteLine(val);
}
Console.WriteLine("Count of elements (updated) = "+stack.Count);
Console.WriteLine("Element 5000 is the stack? = "+stack.Contains(5000));
Stack stack2 = (Stack)stack.Clone();
Console.WriteLine("
Stack elements...cloned");
foreach(int val in stack2) {
Console.WriteLine(val);
}
Console.Write("Count of elements (updated) = "+stack2.Count);
Console.WriteLine("Is the Stack synchronized? = "+stack.IsSynchronized);
Stack stack3 = Stack.Synchronized(stack);
Console.WriteLine("Is the Stack synchronized? = "+stack3.IsSynchronized);
}
}
Output
This will produce the following output −
Stack elements... 2500 2000 1500 1250 1000 750 500 300 150 Count of elements = 9 Element 750 is the stack? = True Stack elements...updated 3000 2500 2000 1500 1250 1000 750 500 300 150 Count of elements (updated) = 10 Element 5000 is the stack? = False Stack elements...cloned 3000 2500 2000 1500 1250 1000 750 500 300 150 Count of elements (updated) = 10Is the Stack synchronized? = False Is the Stack synchronized? = True
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