Python Implementation of automatic Tic Tac Toe game using random number


This is very funny game. In this game no player is needed, it is an automatic game.

Here we are using two Python modules numpy and random. In this game the mark on the board is put automatically instead of asking the user to put a mark on the board, and it will display the board after each turn unless a player wins. It returns -1 If the game gets draw.

Example code

import numpy as np
import random
from time import sleep
#  first creates an empty board
def my_create_board():
   return(np.array([[0, 0, 0], [0, 0, 0], [0, 0, 0]]))
# Check for empty places on board
def my_possibilities(board):
   l = []
   for i in range(len(board)):
      for j in range(len(board)):
         if board[i][j] == 0:
            l.append((i, j))
   return(l)
# Select a random place for the player
def my_random_place(board, my_player):
   selection = my_possibilities(board)
   current_loc = random.choice(selection)
   board[current_loc] = my_player
   return(board)
def my_row_win(board, my_player):
   for x in range(len(board)):
      win = True
      for y in range(len(board)):
         if board[x, y] != my_player:
            win = False
            continue
         if win == True:
            return(win)
      return(win)
def my_col_win(board, my_player):
   for x in range(len(board)):
      win = True
      for y in range(len(board)):
         if board[y][x] != my_player:
            win = False
            continue
      if win == True:
         return(win)
   return(win)
def my_diag_win(board, my_player):
   win = True:
   for x in range(len(board)):
      if board[x, x] != my_player:
         win = False
   return(win)
def evaluate_game(board):
   my_winner = 0
   for my_player in [1, 2]:
      if (my_row_win(board, my_player) or
         my_col_win(board,my_player) or
         my_diag_win(board,my_player)):
         my_winner = my_player
   if np.all(board != 0) and my_winner == 0:
      my_winner = -1
   return my_winner
# Main function to start the game
def my_play_game():
   board, my_winner, counter = my_create_board(), 0, 1
   print(board)
   sleep(2)
   while my_winner == 0:
      for my_player in [1, 2]:
         board = my_random_place(board, my_player)
         print("Board after " + str(counter) + " move")
         print(board)
         sleep(2)
         counter += 1
         my_winner = evaluate_game(board)
         if my_winner != 0:
            break
   return(my_winner)
# Driver Code
print("Winner is: " + str(my_play_game()))

Output

[[0 0 0]
 [0 0 0]
 [0 0 0]]
Board after 1 move
[[0 1 0]
 [0 0 0]
 [0 0 0]]
Board after 2 move
[[0 1 0]
 [0 0 0]
 [0 0 2]]
Board after 3 move
[[0 1 0]
 [0 0 0]
 [0 1 2]]
Board after 4 move
[[0 1 0]
 [0 0 2]
 [0 1 2]]
Board after 5 move
[[0 1 1]
 [0 0 2]
 [0 1 2]]
Board after 6 move
[[0 1 1]
 [2 0 2]
 [0 1 2]]
Board after 7 move
[[0 1 1]
 [2 1 2]
 [0 1 2]]
Winner is: 1

Samual Sam
Samual Sam

Learning faster. Every day.

Updated on: 30-Jul-2019

398 Views

Kickstart Your Career

Get certified by completing the course

Get Started
Advertisements