Pygame is a multimedia library for Python for making games and multimedia applications. In this article we will see how to use the pygame module to draws many different shapes on the screen taking into consideration, its height, width and position in the pygame window.
In the below program we initialize the pygame moduel and then deifne the colour and dimension for the image. Next we add the different shapes as per the syntax and carefully mention the arguments to the darw functions so that the images do not overlap with each other. The screen.blit function paints the screen while the while loop keeps listening the end of the game is clicked.
import pygame pygame.init() # define the RGB value white = (255, 255, 255) green = (0, 255, 0) blue = (0, 0, 150) black = (0, 0, 0) red = (255, 0, 0) # assigning values to X and Y variable X = 400 Y = 400 # create display surface display_surface = pygame.display.set_mode((X, Y)) # set the pygame window name pygame.display.set_caption('Drawing') # fill the surface object display_surface.fill(white) # draw a circle using draw.circle() pygame.draw.circle(display_surface, black, (300, 250), 80, 0) # draw a ellipse using draw.ellipse() pygame.draw.ellipse(display_surface, red, (50, 200, 100, 150), 4) # draw a rectangle using draw.rect() pygame.draw.rect(display_surface, blue, (50, 50, 150, 100)) # infinite loop while True: # iterate over the list of Event for event in pygame.event.get(): # if event object type is QUIT if event.type == pygame.QUIT: # deactivates the pygame library pygame.quit() # quit the program. quit() pygame.display.update()
Running the above code gives us the following result −