
- Basic Objective-C
- Objective-C - Home
- Objective-C - Overview
- Objective-C - Environment Setup
- Objective-C - Program Structure
- Objective-C - Basic Syntax
- Objective-C - Data Types
- Objective-C - Variables
- Objective-C - Constants
- Objective-C - Operators
- Objective-C - Loops
- Objective-C - Decision Making
- Objective-C - Functions
- Objective-C - Blocks
- Objective-C - Numbers
- Objective-C - Arrays
- Objective-C - Pointers
- Objective-C - Strings
- Objective-C - Structures
- Objective-C - Preprocessors
- Objective-C - Typedef
- Objective-C - Type Casting
- Objective-C - Log Handling
- Objective-C - Error Handling
- Command-Line Arguments
- Advanced Objective-C
- Objective-C - Classes & Objects
- Objective-C - Inheritance
- Objective-C - Polymorphism
- Objective-C - Data Encapsulation
- Objective-C - Categories
- Objective-C - Posing
- Objective-C - Extensions
- Objective-C - Protocols
- Objective-C - Dynamic Binding
- Objective-C - Composite Objects
- Obj-C - Foundation Framework
- Objective-C - Fast Enumeration
- Obj-C - Memory Management
- Objective-C Useful Resources
- Objective-C - Quick Guide
- Objective-C - Useful Resources
- Objective-C - Discussion
Objective-C - switch statement
A switch statement allows a variable to be tested for equality against a list of values. Each value is called a case, and the variable being switched on is checked for each switch case.
Syntax
The syntax for a switch statement in Objective-C programming language is as follows −
switch(expression){ case constant-expression : statement(s); break; /* optional */ case constant-expression : statement(s); break; /* optional */ /* you can have any number of case statements */ default : /* Optional */ statement(s); }
The following rules apply to a switch statement −
The expression used in a switch statement must have an integral or enumerated type or be of a class type in which the class has a single conversion function to an integral or enumerated type.
You can have any number of case statements within a switch. Each case is followed by the value to be compared to and a colon.
The constant-expression for a case must be the same data type as the variable in the switch, and it must be a constant or a literal.
When the variable being switched on is equal to a case, the statements following that case will execute until a break statement is reached.
When a break statement is reached, the switch terminates, and the flow of control jumps to the next line following the switch statement.
Not every case needs to contain a break. If no break appears, the flow of control will fall through to subsequent cases until a break is reached.
A switch statement can have an optional default case, which must appear at the end of the switch. The default case can be used for performing a task when none of the cases is true. No break is needed in the default case.
Flow Diagram

Example
#import <Foundation/Foundation.h> int main () { /* local variable definition */ char grade = 'B'; switch(grade) { case 'A' : NSLog(@"Excellent!\n" ); break; case 'B' : case 'C' : NSLog(@"Well done\n" ); break; case 'D' : NSLog(@"You passed\n" ); break; case 'F' : NSLog(@"Better try again\n" ); break; default : NSLog(@"Invalid grade\n" ); } NSLog(@"Your grade is %c\n", grade ); return 0; }
When the above code is compiled and executed, it produces the following result −
2013-09-07 22:44:26.928 demo[17555] Well done 2013-09-07 22:44:26.929 demo[17555] Your grade is B