# Lua Programming Examples

## Fgjhfjdtodykegmdz/÷¥_*%/@€@&\$tophdgi.

print("test")PUBG
UI HIM THE NO PIND IND I' POT INDIA IM LOLK IND HET SHOT IND INTANI ikgigtid

## Execute Lua Online

math.randomseed(os.time())
local trials = 100
local iter = 1
local targetpercent = 0.99
function recur()
local tot = 0
for c = 1, trials do
local b = false
local x = 1
while b == false and x <= iter do
r = math.random(127)
if r <= 127 and r > 63 then
tot = tot + 1
b = true
end
x = x + 1
end

end
if tot/trials <= targetpercent then
iter = iter + 1
x = 1
tot = 0
recur()
end
end
local totiter = 0
for c = 1, 100 do
recur()
totiter = iter + totiter
iter = 1
end
print (totiter/trials)
print ("588 tier 7, 268 tier 6, 120 tier 5, 58 tier 4, 31 tier 3, 15 tier 2, 7 tier 1")

## 10-card

math.randomseed(os.time())
local cards={} rev={}
for a=0,77,1 do
cards[a]=a
end
for i=0,77,1 do
r1=math.random(0,77)
r2=math.random(0,77)
cards[r1],cards[r2]=cards[r2],cards[r1]
rev[i]=math.random(0,1)
end
for i=0,9,1 do
if cards[i]>21 then
local suit=(cards[i]-21)//14
io.write((cards[i]-20-(14*suit)))
if suit==0 then
io.write("W")
elseif suit==1 then
io.write("C")
elseif suit==2 then
io.write("S")
elseif suit==3 then
io.write("P")
end
else
io.write("M",cards[i])
end
if rev[i]==1 then
io.write(" R")
end
io.write("\n")
end

## Execute Lua Online

local c1 = 0
local c2 = 0
local c3 = 0
local c4 = 0
local c5 = 0
local c6 = 0
local c7 = 0
local trials = 1
math.randomseed(os.time())
for c = 1, trials do
local b1 = false
local b2 = false
local b3 = false
local b4 = false
local b5 = false
local b6 = false
local b7 = false
local lc = 0
while b1 ~= true and b2 ~= true and b3 ~= true and b4 ~= true and b5 ~= true and b6 ~= true and b7 ~= true do
local r = math.random(127)
if r <= 1 then
if b7 == false then
b7 = true
if lc > c7 then
c7 = lc
end
end
end
if r > 1 and r <= 3 then
if b6 == false then
b6 = true
if lc > c6 then
c6 = lc
end
end
end
if r > 3 and r <= 7 then
if b5 == false then
b5 = true
if lc > c5 then
c5 = lc
end
end
end
if r > 7 and r <= 15 then
if b4 == false then
b4 = true
if lc > c4 then
c4 = lc
end
end
end
if r > 15 and r <= 31 then
if b3 == false then
b3 = true
if lc > c3 then
c3 = lc
end
end
end
if r > 31 and r <= 63 then
if b2 == false then
b2 = true
if lc > c2 then
c2 = lc
end
end
end
if r > 63 and r <= 127 then
if b1 == false then
b1 = true
if lc > c1 then
c1 = lc
end
end
end
lc = lc + 1
end
end
print(c1)
print(c2)
print(c3)
print(c4)
print(c5)
print(c6)
print(c7)

## Test Program

print(12345,'ciao')
print(3456,22225)
print(9999)
io.write(9876," ",4321,"\n")
io.write(5555555)

print("test")

## Execute Lua Online

`local maxcount = 1`

`if string.find(chess,'11') ~= nil and (string.find(chess,'tp') ~= nil or string.find(chess,'eh') ~= nil) then`

`chess = string.sub(chess,1,-2)`

`maxcount = 4`

`end`

`if string.find(chess,'1') ~= nil and (string.find(chess,'tp') ~= nil or string.find(chess,'eh') ~= nil) then`

`chess = string.sub(chess,1,-2)`

`maxcount = 2`

`end`

`if string.find(chess,'11') ~= nil then`

`chess = string.sub(chess,1,-2)`

`maxcount = 9`

`end`

`if string.find(chess,'1') ~= nil then`

`chess = string.sub(chess,1,-2)`

`maxcount = 3`

`end`

`for count = 1,maxcount do`

`if GameRules:GetGameModeEntity().chess_2_mana[chess] ~= nil then`

`local cost = GameRules:GetGameModeEntity().chess_2_mana[chess]`

`table.insert(GameRules:GetGameModeEntity().chess_pool[cost],chess)`

`end`

`end`

## level1.lua

physicsToWorld = 20
theme = "theme1"
joints = {
}
bottom = 122.18199920654,
left = -655.24298095703,
px = 48.054100036621,
py = -369.68798828125,
right = 1953.7199707031,
screenHeight = 768,
screenWidth = 1024,
sx = 0.72799998521805,
sy = 0.72799998521805,
top = -897.16101074219
},
iphone = {
bottom = 58.935001373291,
left = -627.74499511719,
px = 40.922298431396,
py = -355.47198486328,
right = 1921.3100585938,
screenHeight = 968,
screenWidth = 1280,
sx = 0.95712798833847,
sy = 0.95712798833847,
top = -861.15100097656
},
version = "0.02"
}
bottom = 122.18199920654,
left = 547.12298583984,
px = 1250.4200439453,
py = -405.29098510742,
right = 1953.7199707031,
screenHeight = 768,
screenWidth = 1024,
sx = 0.72799998521805,
sy = 0.72799998521805,
top = -932.76397705078
},
iphone = {
bottom = 47.576000213623,
left = 583.97302246094,
px = 1245.1300048828,
py = -452.42401123047,
right = 1906.2900390625,
screenHeight = 968,
screenWidth = 1280,
sx = 0.96799999475479,
sy = 0.96799999475479,
top = -952.42401123047
},
version = "0.02"
}
counts = {
RedBird = 1,
YellowBird = 1,
WoodBlock9 = 2,
KingPiglette = 1,
BlackBird = 1,
BoomerangBird = 1
}
world = {
ground = {
angle = 0,
definition = "Ground",
name = "ground",
x = 55.188701629639,
y = 5
},
RedBird_1 = {
x = -35.44444444444444,
y = -1.3333333333333357,
name = "RedBird_1",
definition = "RedBird",
angle = 0
},
YellowBird_1 = {
x = -32.66666666666667,
y = -1.4444444444444429,
name = "YellowBird_1",
definition = "YellowBird",
angle = 0
},
WoodBlock9_1 = {
x = 62.111111111111114,
y = -2.1111111111111143,
name = "WoodBlock9_1",
definition = "WoodBlock9",
angle = 0
},
WoodBlock9_2 = {
x = 62.111111111111114,
y = -6.111111111111107,
name = "WoodBlock9_2",
definition = "WoodBlock9",
angle = 0
},
KingPiglette_1 = {
x = 62.22222222222222,
y = -11.666666666666664,
name = "KingPiglette_1",
definition = "KingPiglette",
angle = 0
},
BlackBird_1 = {
x = -39.333333333333336,
y = -1,
name = "BlackBird_1",
definition = "BlackBird",
angle = 0
},
BoomerangBird_1 = {
x = -44,
y = -2.3333333333333357,
name = "BoomerangBird_1",
definition = "BoomerangBird",
angle = 0
}
}

## Execute Lua Online

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