Canvas provides direct control over the drawing of individual pixels and helps to combine them all to make a visualization. With the Tkinter Canvas widget, we can create images, draw shapes, and even, we can animate objects in an application.
In order to define a button widget, we have to provide the parent window or frame object to a button so that it ensures where it should have to be displayed. By passing the canvas object to the Tkinter Button, we can create buttons in the canvas too.
#Import the required Libraries from tkinter import * from tkinter import ttk import random #Create an instance of Tkinter frame win = Tk() #Set the geometry of Tkinter frame win.geometry("750x250") def change_style(): label.config(font=('Impact', 15 ,'italic'), foreground= "white", background="black") button.config(text= "Close", command=lambda:win.destroy()) #Create a Canvas canvas= Canvas(win, width= 600, height=200, bg='bisque') canvas.pack(fill= BOTH, expand= True) #Create a Label label=Label(canvas, text= "Welcome to TutorialsPoint.com", font=(None, 15)) label.pack(pady=14) #Create a button in canvas button= Button(canvas, text="Click Me", command= change_style) button.pack(pady=20) win.mainloop()
Executing the above code will display a canvas with a button and a Label Text in it.
Now, click the button "Click Me" to change the style of the label Text.