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How to check if Polyline object intersects with another object using FabricJS?
We can create a Polyline object by creating an instance of fabric.Polyline. A polyline object can be characterised by a set of connected straight-line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity, etc.
In order to check if a Polyline object intersects with another object, we use the intersectsWithObject method. This method checks whether the object that is passed to it, intersects with the polyline object.
Syntax
intersectsWithObject(other: Object, absolute: Boolean, calculate: Boolean ): Boolean
Parameters
other − This parameter accepts an Object which specifies the object we want to test.
absolute(optional) − This parameter accepts a String value which specifies whether to use coordinates without viewportTransform or not. This parameter is optional.
calculate(optional) − This parameter accepts a Boolean value which specifies whether to use coordinates of current position. This parameter is optional.
Example 1: Using intersectsWithObject method
Let’s see a code example to see the logged output when the intersectsWithObject method is used. The intersectsWithObject method returns true or false on checking if the polyline object intersects with another object.
Here, we have initialized two rectangle objects namely rectangleRed and rectangleBlue. Since our polyline object intersects with rectangleRed, a true value is returned.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2>Using intersectsWithObject method</h2> <p>You can open console from dev tools and see the logged output</p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating a polyline object var polyline = new fabric.Polyline( [ { x: -20, y: -35 }, { x: 20, y: -35 }, { x: 40, y: 0 }, { x: 20, y: 35 }, { x: -20, y: 35 }, { x: -40, y: 0 }, ], { stroke: "red", left: 100, top: 10, fill: "white", strokeWidth: 2, strokeLineJoin: "bevil", } ); // Initiate a rectangle object var rectangleRed = new fabric.Rect({ width: 60, height: 20, top: 40, left: 80, fill: "red", strokeWidth: 6, }); // Initiate another rectangle object var rectangleBlue = new fabric.Rect({ width: 20, height: 40, top: 70, left: 200, fill: "blue", }); // Add them to the canvas canvas.add(polyline); canvas.add(rectangleRed); canvas.add(rectangleBlue); // Using intersectsWithObject method console.log( "Does the polyline object intersect with rectangleRed?: ", polyline.intersectsWithObject(rectangleRed) ); console.log( "Does the polyline object intersect with rectangleBlue?: ", polyline.intersectsWithObject(rectangleBlue) ); </script> </body> </html>
Example 2: Using intersectsWithObject method with different objects
In this example, we have used the intersectsWithObject method along with different objects to prove that this method can work with any object.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2>Using intersectsWithObject method with different objects</h2> <p>You can open console from dev tools and see the logged output</p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating a polyline object var polyline = new fabric.Polyline( [ { x: -20, y: -35 }, { x: 20, y: -35 }, { x: 40, y: 0 }, { x: 20, y: 35 }, { x: -20, y: 35 }, { x: -40, y: 0 }, ], { stroke: "red", left: 100, top: 10, fill: "white", strokeWidth: 2, strokeLineJoin: "bevil", } ); // Initiate a triangle object var triangle = new fabric.Triangle({ width: 90, height: 70, top: 40, left: 80, fill: "red", strokeWidth: 6, }); // Initiate a circle object var circle = new fabric.Circle({ radius: 40, top: 70, left: 200, fill: "blue", }); // Add them to the canvas canvas.add(polyline); canvas.add(triangle); canvas.add(circle); // Using intersectsWithObject method console.log( "Does the polyline object intersect with triangle?: ", polyline.intersectsWithObject(triangle) ); console.log( "Does the polyline object intersect with circle?: ", polyline.intersectsWithObject(circle) ); </script> </body> </html>