C# - Switch Statement
C# switch case statement is a control flow structure that allows us to execute distinct blocks of code depending on the value of a variable by comparing it against numerous possible case values.
We can say that it allows a variable to be tested for equality against a list of values. Each value is called a case, and the variable being switched on is checked for each switch case.
Syntax
Following is the syntax of the c# switch statement −
switch(expression) {
case constant-expression1 :
statement(s);
break;
case constant-expression2 :
case constant-expression3 :
statement(s);
break;
/* you can have any number of case statements */
default : /* Optional */
statement(s);
}
Rules for Using switch Statement
The following rules apply to a switch statement −
The expression used in a switch statement must have an integral or enumerated type, or be of a class type in which the class has a single conversion function to an integral or enumerated type.
You can have any number of case statements within a switch. Each case is followed by the value to be compared to and a colon.
The constant-expression for a case must be the same data type as the variable in the switch, and it must be a constant or a literal.
When the variable being switched on is equal to a case, the statements following that case will execute until a break statement is reached.
When a break statement is reached, the switch terminates, and the flow of control jumps to the next line following the switch statement.
Not every case needs to contain a break. If no break appears, then it will raise a compile time error.
A switch statement can have an optional default case, which must appear at the end of the switch. The default case can be used for performing a task when none of the cases is true.
Flow Diagram
Example: Understanding Switch Statement
Here, in this c# program, we construct a code that demonstrates the use of a switch statement −
using System;
namespace DecisionMaking {
class Program {
static void Main(string[] args) {
/* local variable definition */
char grade = 'B';
switch (grade) {
case 'A':
Console.WriteLine("Excellent!");
break;
case 'B':
case 'C':
Console.WriteLine("Well done");
break;
case 'D':
Console.WriteLine("You passed");
break;
case 'F':
Console.WriteLine("Better try again");
break;
default:
Console.WriteLine("Invalid grade");
break;
}
Console.WriteLine("Your grade is {0}", grade);
Console.ReadLine();
}
}
}
Output
When the above code is compiled and executed, it produces the following result −
Well done Your grade is B
Example: Display Week Day
In this example, we use the switch case statement to display the weekday if the integer value is given −
using System;
public class Example {
public static void Main() {
int day = 5;
switch (day)
{
case 1:
Console.WriteLine("Sunday");
break;
case 2:
Console.WriteLine("Monday");
break;
case 3:
Console.WriteLine("Tuesday");
break;
case 4:
Console.WriteLine("Wednesday");
break;
case 5:
Console.WriteLine("Thursday");
break;
case 6:
Console.WriteLine("Friday");
break;
case 7:
Console.WriteLine("Saturday");
break;
default:
Console.WriteLine("Invalid input! Please enter a number between 1 and 7.");
break;
}
}
}
Output
Following is the output −
Thursday