- BabylonJS - Home
- BabylonJS - Introduction
- BabylonJS - Environment Setup
- BabylonJS - Overview
- BabylonJS - Basic Elements
- BabylonJS - Materials
- BabylonJS - Animations
- BabylonJS - Cameras
- BabylonJS - Lights
- BabylonJS - Parametric Shapes
- BabylonJS - Mesh
- VectorPosition and Rotation
- BabylonJS - Decals
- BabylonJS - Curve3
- BabylonJS - Dynamic Texture
- BabylonJS - Parallax Mapping
- BabylonJS - Lens Flares
- BabylonJS - Create ScreenShot
- BabylonJS - Reflection Probes
- Standard Rendering Pipeline
- BabylonJS - ShaderMaterial
- BabylonJS - Bones and Skeletons
- BabylonJS - Physics Engine
- BabylonJS - Playing Sounds & Music
BabylonJS - Tube
In this section, we will learn how to create a Tube.
Syntax
Following is the syntax to create a Tube.
var tube = BABYLON.Mesh.CreateTube("tube", [V1, V2, ..., Vn], radius, tesselation, radiusFunction, cap, scene, false, BABYLON.Mesh.DEFAULTSIDE);
Parameters
Consider the following parameters to create a Tube −
Name − The name of the tube.
Path − The path of the tube.
Radius − The radius of the tube.
Tessellation − The number of radial segments.
RadiusFunction − It is a function which gives radius value. For example, function(i, distance) {}
Cap − The tube cap. The values are NO_CAP, CAP_START, CAP_END, CAP_ALL.
Scene − The scene to which the tube needs to be attached.
Updatable − It is true by default. It is set to false and can be updated later.
SideOrientation − The default value is DEFAULTSIDE.
Demo - Tube
<!doctype html>
<html>
<head>
<meta charset = "utf-8">
<title>MDN Games: Babylon.js demo - shapes</title>
<script src = "babylon.js"></script>
<style>
html,body,canvas { margin: 0; padding: 0; width: 100%; height: 100%; font-size: 0; }
</style>
</head>
<body>
<canvas id = "renderCanvas"></canvas>
<script type = "text/javascript">
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function() {
var scene = new BABYLON.Scene(engine);
scene.clearColor = new BABYLON.Color3(0, 1, 0);
var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
var light = new BABYLON.HemisphericLight("hemi", new BABYLON.Vector3(0, 1, 0), scene);
var curvePoints =function(l, t) {
var path = [];
var step = l / t;
var a = 5;
for (var i = -l/4; i < l/4; i += step ) {
var t = i / Math.PI * 4;
var x = Math.sin(t) + i;
path.push(new BABYLON.Vector3(x, 0, 0 ));
}
return path;
};
var curve = curvePoints(10, 50);
var radiusFunction = function(i, distance) {
var t = i / Math.PI * 4 / 6;
var radius = Math.sin(t) + i / 15;
return radius;
};
var tube = BABYLON.Mesh.CreateTube("tube", curve, 2, 30, radiusFunction, 0, scene, false, BABYLON.Mesh.FRONTSIDE);
scene.activeCamera.attachControl(canvas);
return scene;
};
var scene = createScene();
engine.runRenderLoop(function() {
scene.render();
});
</script>
</body>
</html>
Output
babylonjs_basic_elements.htm
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