- BabylonJS - Home
- BabylonJS - Introduction
- BabylonJS - Environment Setup
- BabylonJS - Overview
- BabylonJS - Basic Elements
- BabylonJS - Materials
- BabylonJS - Animations
- BabylonJS - Cameras
- BabylonJS - Lights
- BabylonJS - Parametric Shapes
- BabylonJS - Mesh
- VectorPosition and Rotation
- BabylonJS - Decals
- BabylonJS - Curve3
- BabylonJS - Dynamic Texture
- BabylonJS - Parallax Mapping
- BabylonJS - Lens Flares
- BabylonJS - Create ScreenShot
- BabylonJS - Reflection Probes
- Standard Rendering Pipeline
- BabylonJS - ShaderMaterial
- BabylonJS - Bones and Skeletons
- BabylonJS - Physics Engine
- BabylonJS - Playing Sounds & Music
BabylonJS - Ribbon
In this section, we will learn how to create a Ribbon.
Syntax
Following is the syntax to create a Ribbon.
var ribbon = BABYLON.Mesh.CreateRibbon("ribbon", [path1, path2, ..., pathn], false, false, 0, scene, false, BABYLON.Mesh.DEFAULTSIDE);
Parameters
Consider the following parameters to create a ribbon −
Name − The name given to the ribbon.
Path − The array of array of Vector3, the array of paths REQUIRED.
CloseArray − This helps force the ribbon to join its last and first paths.
ClosePath − This helps force each ribbon path to join its last and first points.
Offset − This is used if the pathArray has one path only.
Scene − The scene to which the ribbon will be attached.
Boolean − By default, it is false.In case the ribbon mesh needs to be updated for morhphing, it is set to true.
Mesh.DEFAULTSIDE − This is the side orientation.
Demo - Ribbon
<!doctype html>
<html>
<head>
<meta charset = "utf-8">
<title>MDN Games: Babylon.js demo - shapes</title>
<script src = "babylon.js"></script>
<style>
html,body,canvas { margin: 0; padding: 0; width: 100%; height: 100%; font-size: 0; }
</style>
</head>
<body>
<canvas id = "renderCanvas"></canvas>
<script type = "text/javascript">
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function() {
var scene = new BABYLON.Scene(engine);
scene.clearColor = new BABYLON.Color3(0, 1, 0);
var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
var light = new BABYLON.HemisphericLight("hemi", new BABYLON.Vector3(0, 1, 0), scene);
var exponentialPath = function (p) {
var path = [];
for (var i = -5; i < 5; i++) {
path.push(new BABYLON.Vector3(p, i, Math.sin(p / 3) * 5 * Math.exp(-(i - p) * (i - p) / 90) + i / 3));
}
return path;
};
var arrayOfPaths = [];
for (var p = 0; p < 30; p++) {
arrayOfPaths[p] = exponentialPath(p);
}
var ribbon = BABYLON.Mesh.CreateRibbon("ribbon", arrayOfPaths, false, false, 0, scene);
scene.activeCamera.attachControl(canvas);
return scene;
};
var scene = createScene();
engine.runRenderLoop(function() {
scene.render();
});
</script>
</body>
</html>
Output
babylonjs_basic_elements.htm
Advertisements