BabylonJS - Plane



In this section, we will learn how to create a Plane.

Syntax

Following is the syntax for the creation of a plane −

var plane = BABYLON.Mesh.CreatePlane("plane", 10.0, scene, false, BABYLON.Mesh.DEFAULTSIDE);

Parameters

Consider the following parameters for the creation of a plane −

  • Name − This is the name of the plane.

  • Size − This is the size of the plane.

  • Scene − This is the scene to attach the mesh.

  • Boolean − The value is updatable; by default, it is false.

  • Defaultside − This is the optional side orientation.

The last 2 parameters are optional.

Demo - Plane

<!doctype html>
<html>
   <head>
      <meta charset = "utf-8">
      <title>MDN Games: Babylon.js demo - shapes</title>
      <script src = "babylon.js"></script>
      <style>
         html,body,canvas { margin: 0; padding: 0; width: 100%; height: 100%; font-size: 0; }
      </style>
   </head>
   
   <body>
      <canvas id = "renderCanvas"></canvas>
      <script type = "text/javascript">
         var canvas = document.getElementById("renderCanvas");
         var engine = new BABYLON.Engine(canvas, true);
         var createScene  = function() {
            var scene = new BABYLON.Scene(engine);
            scene.clearColor = new BABYLON.Color3(0, 1, 0);
            
            var camera = new BABYLON.ArcRotateCamera("Camera", 3.2, 1.2, 12, new BABYLON.Vector3(0, 0, 0), scene);
            
            var light = new BABYLON.HemisphericLight("hemi", new BABYLON.Vector3(0, 1, 0), scene);
            
            var plan = BABYLON.Mesh.CreatePlane("plane", 5.0, scene);
            scene.activeCamera.attachControl(canvas);
            return scene;
         };
         var scene = createScene();
         engine.runRenderLoop(function() {
            scene.render();
         });
      </script>
   </body>
</html>

Output

Big Plane
babylonjs_basic_elements.htm
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