- BabylonJS Tutorial
- BabylonJS - Home
- BabylonJS - Introduction
- BabylonJS - Environment Setup
- BabylonJS - Overview
- BabylonJS - Basic Elements
- BabylonJS - Materials
- BabylonJS - Animations
- BabylonJS - Cameras
- BabylonJS - Lights
- BabylonJS - Parametric Shapes
- BabylonJS - Mesh
- VectorPosition and Rotation
- BabylonJS - Decals
- BabylonJS - Curve3
- BabylonJS - Dynamic Texture
- BabylonJS - Parallax Mapping
- BabylonJS - Lens Flares
- BabylonJS - Create ScreenShot
- BabylonJS - Reflection Probes
- Standard Rendering Pipeline
- BabylonJS - ShaderMaterial
- BabylonJS - Bones and Skeletons
- BabylonJS - Physics Engine
- BabylonJS - Playing Sounds & Music
- BabylonJS Useful Resources
- BabylonJS - Quick Guide
- BabylonJS - Useful Resources
- BabylonJS - Discussion
BabylonJS - Mesh BlendModes
You can create a blend mode by modifying the alphamode of the materials.
Following modes are available and the same are applied on the boxes as shown in the output −
BABYLON.Engine.ALPHA_COMBINE BABYLON.Engine.ALPHA_ADD BABYLON.Engine.ALPHA_SUBTRACT BABYLON.Engine.ALPHA_MULTIPLY BABYLON.Engine.ALPHA_MAXIMIZED
This is how the blend mode is applied −
mat = material_base.clone(null); mat.alphaMode = blendmode;
Demo
<!doctype html> <html> <head> <meta charset = "utf-8"> <title>BabylonJs - Basic Element-Creating Scene</title> <script src = "babylon.js"></script> <style> canvas {width: 100%; height: 100%;} </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); scene.ambientColor = new BABYLON.Color3(0.05, 0.2,0.05 ); //Create a light var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(-60, 60, 80), scene); //Create an Arc Rotate Camera - aimed negative z this time var camera = new BABYLON.ArcRotateCamera("Camera", Math.PI / 2, 1.0, 110, BABYLON.Vector3.Zero(), scene); camera.attachControl(canvas, true); //Creation of a plane var plane = BABYLON.Mesh.CreatePlane("plane", 250, scene); plane.position.y = -8; plane.rotation.x = Math.PI / 2; //Creation of a repeated textured material var materialPlane = new BABYLON.StandardMaterial("texturePlane", scene); materialPlane.diffuseTexture = new BABYLON.Texture("images/board.jpg", scene); materialPlane.diffuseTexture.uScale = 5.0;//Repeat 5 times on the Vertical Axes materialPlane.diffuseTexture.vScale = 5.0;//Repeat 5 times on the Horizontal Axes materialPlane.backFaceCulling = false;//Allways show the front and the back of an element plane.material = materialPlane; // materials var material_base = new BABYLON.StandardMaterial("mat", scene); material_base.diffuseTexture = new BABYLON.Texture("images/glitter.jpg", scene); material_base.alpha = 0.9999; // artificially set the material as alpha blended material_base.ambientColor = BABYLON.Color3.White(); var alphamodes = [ BABYLON.Engine.ALPHA_COMBINE, BABYLON.Engine.ALPHA_ADD, BABYLON.Engine.ALPHA_SUBTRACT, BABYLON.Engine.ALPHA_MULTIPLY, BABYLON.Engine.ALPHA_MAXIMIZED ]; var count = 5; var mesh; var mat; var angle; for (var i = 0; i < count; i++) { mesh = BABYLON.Mesh.CreateBox("cube" + i, 12, scene); mesh.position.x = 17 * (i +0.5 - count/2); mat = material_base.clone(null); mat.alphaMode = alphamodes[i]; mesh.material = mat; } return scene }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
Output
The above line of code generates the following output −
In this demo, we have used images glitter.jpg, board.jpg. The images are stored in the images/ folder locally and are also pasted below for reference. You can download any image of your choice and use in the demo link.
images/glitter.jpg
images/board.jpg
babylonjs_mesh.htm
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