BabylonJS - Ground



In this section, we will learn how to create Ground.

Syntax

Following is the syntax to create Ground −

var ground = BABYLON.Mesh.CreateGround("ground", 6, 6, 2, scene);

Parameters

Consider the following parameters to create Ground −

  • Name − The name of the ground.

  • Width − The width of the ground.

  • Height − The height of the ground.

  • Subdivisions − The number of square subdivisions.

  • Scene − The scene to which the ground is to be attached.

Demo - Ground

<!doctype html>
<html>
   <head>
      <meta charset = "utf-8">
      <title>MDN Games: Babylon.js demo - shapes</title>
      <script src = "babylon.js"></script>
      <style>
         html,body,canvas { margin: 0; padding: 0; width: 100%; height: 100%; font-size: 0; }
      </style>
   </head>
   
   <body>
      <canvas id = "renderCanvas"></canvas>
      <script type = "text/javascript">
         var canvas = document.getElementById("renderCanvas");
         
         var engine = new BABYLON.Engine(canvas, true);
         var createScene  = function() {
            var scene = new BABYLON.Scene(engine);
            scene.clearColor = new BABYLON.Color3(0, 1, 0);
            
            var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
            
            var light = new BABYLON.HemisphericLight("hemi", new BABYLON.Vector3(0, 1, 0), scene);
            
            var ground = BABYLON.Mesh.CreateGround("ground1", 6, 6, 2, scene);
            scene.activeCamera.attachControl(canvas);
            return scene;
         };
         var scene = createScene();
         engine.runRenderLoop(function() {
            scene.render();
         });
      </script>
   </body>
</html>

Output

The above line of code will generate the following output: Basic Element Ground
babylonjs_basic_elements.htm
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