- BabylonJS - Home
- BabylonJS - Introduction
- BabylonJS - Environment Setup
- BabylonJS - Overview
- BabylonJS - Basic Elements
- BabylonJS - Materials
- BabylonJS - Animations
- BabylonJS - Cameras
- BabylonJS - Lights
- BabylonJS - Parametric Shapes
- BabylonJS - Mesh
- VectorPosition and Rotation
- BabylonJS - Decals
- BabylonJS - Curve3
- BabylonJS - Dynamic Texture
- BabylonJS - Parallax Mapping
- BabylonJS - Lens Flares
- BabylonJS - Create ScreenShot
- BabylonJS - Reflection Probes
- Standard Rendering Pipeline
- BabylonJS - ShaderMaterial
- BabylonJS - Bones and Skeletons
- BabylonJS - Physics Engine
- BabylonJS - Playing Sounds & Music
BabylonJS - DashedLines Mesh
In this section, we will learn how to create DashedLines Mesh.
Syntax
Following is the syntax to create DashedLines Mesh −
var dashedlines = BABYLON.Mesh.CreateDashedLines("dashedLines", [v1, v2, ... vn], dashSize, gapSize, dashNb, scene);
Parameters
Consider the following parameters to create a DashedLines Mesh −
Name − The name of the mesh.
Array − The array of vectors3.
DashSize − The size of the dashes.
GapSize − The size of the gaps.
DashNumber − The intended number of dashes.
Scene − The scene to which the dashlines need to be attached.
Demo DashedLine mesh
<!doctype html>
<html>
<head>
<meta charset = "utf-8">
<title>MDN Games: Babylon.js demo - shapes</title>
<script src = "babylon.js"></script>
<style>
html,body,canvas { margin: 0; padding: 0; width: 100%; height: 100%; font-size: 0; }
</style>
</head>
<body>
<canvas id = "renderCanvas"></canvas>
<script type = "text/javascript">
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function() {
var scene = new BABYLON.Scene(engine);
scene.clearColor = new BABYLON.Color3(0, 1, 0);
var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
var light = new BABYLON.HemisphericLight("hemi", new BABYLON.Vector3(0, 1, 0), scene);
var lines = BABYLON.Mesh.CreateDashedLines("lines", [
new BABYLON.Vector3(-5, 0, 0),
new BABYLON.Vector3(5, 0, 0),
new BABYLON.Vector3(0, 0, -5),
new BABYLON.Vector3(0, 5, 0)
], 5, 5, 5, scene);
scene.activeCamera.attachControl(canvas);
return scene;
};
var scene = createScene();
engine.runRenderLoop(function() {
scene.render();
});
</script>
</body>
</html>
Output
babylonjs_basic_elements.htm
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