- BabylonJS - Home
- BabylonJS - Introduction
- BabylonJS - Environment Setup
- BabylonJS - Overview
- BabylonJS - Basic Elements
- BabylonJS - Materials
- BabylonJS - Animations
- BabylonJS - Cameras
- BabylonJS - Lights
- BabylonJS - Parametric Shapes
- BabylonJS - Mesh
- VectorPosition and Rotation
- BabylonJS - Decals
- BabylonJS - Curve3
- BabylonJS - Dynamic Texture
- BabylonJS - Parallax Mapping
- BabylonJS - Lens Flares
- BabylonJS - Create ScreenShot
- BabylonJS - Reflection Probes
- Standard Rendering Pipeline
- BabylonJS - ShaderMaterial
- BabylonJS - Bones and Skeletons
- BabylonJS - Physics Engine
- BabylonJS - Playing Sounds & Music
BabylonJS - Scaling
Scaling basically means increasing or decreasing the size of the object at a uniform scale. Let us now consider an example where we will increase/decrease the size of the object along the x or y or z-axis.
Example
<!doctype html>
<html>
<head>
<meta charset = "utf-8">
<title>BabylonJs - Basic Element-Creating Scene</title>
<script src = "babylon.js"></script>
<style>
canvas {width: 100%; height: 100%;}
</style>
</head>
<body>
<canvas id = "renderCanvas"></canvas>
<script type="text/javascript">
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function() {
var scene = new BABYLON.Scene(engine);
scene.clearColor = new BABYLON.Color3(0, 1, 0);
var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
scene.activeCamera.attachControl(canvas);
var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(0, 100, 100), scene);
var boxa = BABYLON.Mesh.CreateBox("BoxA", 1.0, scene);
boxa.position = new BABYLON.Vector3(0,0.5,0);
var boxb = BABYLON.Mesh.CreateBox("BoxB", 1.0, scene);
boxb.position = new BABYLON.Vector3(3,0.5,0);
boxb.scaling = new BABYLON.Vector3(2,1,2);
var boxc = BABYLON.Mesh.CreateBox("BoxC", 1.0, scene);
boxc.position = new BABYLON.Vector3(-3,0.5,0);
boxc.scaling = new BABYLON.Vector3(2,1,2);
var boxd = BABYLON.Mesh.CreateBox("BoxD", 1.0, scene);
boxd.position = new BABYLON.Vector3(0,0.5,3);
boxd.scaling = new BABYLON.Vector3(2,1,2);
var boxe = BABYLON.Mesh.CreateBox("BoxE", 1.0, scene);
boxe.position = new BABYLON.Vector3(0,0.5,-3);
boxe.scaling = new BABYLON.Vector3(2,1,2);
var ground = BABYLON.Mesh.CreateGround("ground1", 10, 6, 2, scene);
ground.position = new BABYLON.Vector3(0,0,0);
return scene;
};
var scene = createScene();
engine.runRenderLoop(function() {
scene.render();
});
</script>
</body>
</html>
Demo
Explanation
We have scaled in x, y and z direction with values as 2, 1,2 and used new BABYLON.Vector3(2,1,2) for scaling.
babylonjs_basic_elements.htm
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